EU4 The Imperial Council - /r/eu4 Weekly General Help Thread: September 7 2020 |
- The Imperial Council - /r/eu4 Weekly General Help Thread: September 7 2020
- "I need to speak with the manager"
- my advisors are the richest men on the planet
- The Ultimate Reverse Card
- It's beautiful if you ask me
- My ruler, our advisor has recently passed away, let me introduce your new possible advisors, they are unique in their way!
- When all you know is how to pull the trigger.
- Now this is what you call a true Continental Conflict (League Wars)
- Granada - > Andalusia is something else!
- Just going to leave this here:
- Avar Khaganate
- The flags on Iberian Barques are upside down.
- Anglophile Run
- Some experimental data on how the game plays out without a player (1.30.3)
- When you're so pious game has to mention your being defender of faith 2 times
- WW1 In the 1700s. 3rd game of EU4 (vanilla) with 100 hours total. Playing as Russia, I got too greedy expanding into the HRE and triggered a coalition war. Each side had about 900k
- Madlad Mamluks is rocking with 32k artillery at only tech 11. How can they even afford it this early in the game
- Dictatorship of the Proletariat
- 200 point AI OPM custom nation championship
- chad poland embraces the true faith
- i never believed the stories about them... until now
- Colonial Ottos best Ottos
- The four Oirats
- The Sun Never Sets on the Indian Empire: The first game I played until the end date. 17000 dev Vijayanagar --> Bharat
- How to deal with constant coalition warfare?
The Imperial Council - /r/eu4 Weekly General Help Thread: September 7 2020 Posted: 07 Sep 2020 06:00 AM PDT Please check our previous Imperial Council thread for any questions left unanswered
Welcome to the Imperial Council of r/eu4, where your trusted and most knowledgeable advisors stand ready to help you in matters of state and conquest. This thread is for any small questions that don't warrant their own post, or continued discussions for your next moves in your Ironman game. If you'd like to channel the wisdom and knowledge of the master tacticians of this subreddit, and more importantly not ruin your Ironman save, then you've found the right place! Important: If you are asking about a specific situation in your game, please post screenshots of any relevant map modes (diplomatic, political, trade, etc) or interface tabs (economy, military, ideas, etc). Please also explain the situation as best you can. Alliances, army strength, ideas, tech etc. are all factors your advisors will need to know to give you the best possible answer.
Tactician's Library:Below is a list of resources that are helpful to players of all skill levels, meant to assist both those asking questions as well as those answering questions. This list is updated as mechanics change, including new strategies as they arise and retiring old strategies that have been left in the dust. You can help me maintain the list by sending me new guides and notifying me when old guides are no longer relevant! Getting StartedNew Player Tutorials
AdministrationDiplomacyMilitaryTrade
Country-Specific Strategy
Misc Country Guides Collections
Advanced/In-Depth Guides
If you have any useful resources not currently in the tactician's library, please share them with me and I'll add them! You can message me or mention my username in a comment by typing /u/Kloiper Calling all imperial councillors! Many of our linked guides pre-Dharma (1.26) are missing strategy regarding mission trees. Any help in putting together updated guides is greatly appreciated! Further, if you're answering a question in this thread, chances are you've used the EU4 wiki and know how valuable a resource it can be. When you answer a question, consider checking whether the wiki has that information where you would expect to find it, and adding to the wiki if it does not. In fact, anybody can help contribute to the wiki - a good starting point is the work needed page. Before editing the wiki, please read the style guidelines for posting. [link] [comments] | ||
"I need to speak with the manager" Posted: 07 Sep 2020 01:46 AM PDT
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my advisors are the richest men on the planet Posted: 07 Sep 2020 05:42 AM PDT
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Posted: 07 Sep 2020 12:47 PM PDT
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Posted: 07 Sep 2020 10:31 AM PDT
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Posted: 07 Sep 2020 08:47 AM PDT
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When all you know is how to pull the trigger. Posted: 07 Sep 2020 11:18 AM PDT
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Now this is what you call a true Continental Conflict (League Wars) Posted: 07 Sep 2020 12:12 AM PDT
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Granada - > Andalusia is something else! Posted: 07 Sep 2020 10:15 AM PDT
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Just going to leave this here: Posted: 07 Sep 2020 12:56 PM PDT
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Posted: 07 Sep 2020 11:18 AM PDT
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The flags on Iberian Barques are upside down. Posted: 06 Sep 2020 05:15 PM PDT
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Posted: 07 Sep 2020 02:01 PM PDT
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Some experimental data on how the game plays out without a player (1.30.3) Posted: 07 Sep 2020 07:03 AM PDT I created this over the past few weeks, hopefully someone will find it interesting or useful or something. Game 1Great Powers*: 8 - Ottomans - 3497 7 - Russia (Muscovy) - 2895 6 - (Rev) Spain (Castile) - 2770 5 - (Rev) France - 1963 4 - Delhi (Jaunpur) - 1520 3 - Great Britain (England) - 1408 2 - (Rev) Austria - 1345 1 - Mexico 1218 GPs listed with highest GP as 8 and lowest at 1 to allow averages to include countries that aren't always GP China: Emperor - Wu
Yue controls south, Russia controlled north with small states in the middle. Hre: 1 reform 0 IA Emperor - Thuringia Protestant dominant Revolution: Rev target - France - 11.90 zeal Game 2Great Powers*: 8 - Great Britain (England) - 3020 7 - Austria - 2129 6 - (Rev) Mamluks - 2106 5 - (Rev) Portugal - 1896 4 - Bengal - 1753 3 - (Rev) France - 1486 2 - Russia - 1260 (1891 with institutions) 1 - (Rev) Prussia (Danzig) - 1071 GPs listed with highest GP as 8 and lowest at 1 to allow averages to include countries that aren't always GP China: Emperor - Korea
Mongolia and small nations control north, powerful Ning in south Hre: 2 reforms 0 IA Emperor - Munich Protestant dominant Revolution: Rev target - France - 87.99 zeal Game 3Great Powers*: 8 - Ottomans - 3550 7 - (Rev) France - 3119 6 - Ming - 2300 5 - Great Britain (England) - 1931 4 - (Rev) Sweden - 1285 3 - Vijayanagar - 1243 2 - Portugal - 1083 1 - Persia (Qara Qoyunlu) - 952 GPs listed with highest GP as 8 and lowest at 1 to allow averages to include countries that aren't always GP China: Emperor - Ming
Normal Ming borders plus southern Manchuria and colonial SEA, also big Oirat Hre: 1 reform 0 IA Emperor - Austria Catholic dominant Revolution: Rev target - France - 23.76 zeal Game 4Great Powers*: 8 - Spain (Castile) - 3149 7 - Great Britain (England) - 2871 6 - Ottomans - 2848 5 - Portugal - 1715 4 - Austria - 1568 3 - Bohemia - 1487 2 - Bukhara - 1115 1 - Japan (Ashikaga) 1069 GPs listed with highest GP as 8 and lowest at 1 to allow averages to include countries that aren't always GP China: Emperor - Japan
Messy, Japan has about half the coastline and southern Manchuria but not Korea, Gorkha in south, chagatai in middle, bukhara reaching in from the north Hre: 0 reforms 0 IA Emperor - Austria Catholic dominant Revolution: Rev target - Orissa - 17.00 zeal Game 5Great Powers*: 8 - Ottomans - 4449 7 - Spain (Castile) - 2288 6 - (Rev) Great Britain (England) - 1944 5 - Florida - 1342 4 - (Rev) France - 1203 3 - Bengal 1100 2 - (Rev) Scandinavia (Denmark) - 1086 1 - Deccan (Bahmanis) - 1081 GPs listed with highest GP as 8 and lowest at 1 to allow averages to include countries that aren't always GP China: Emperor - Wu
Wu controls most the coast and pushes moderately far inland plus an exclave in Korea and Manchuria. Shun, Chu and Dali are the only major other Chinese states, border gore up north Hre: 1 reform 10.04 IA (decreasing) Emperor - Brabant Catholic dominant Revolution: Rev target - France - 0 zeal Game 6Great Powers*: 8 - Ottomans - 3101 7 - (Rev) Castile - 1870 6 - Qing (Jianzhou) - 1715 5 - Great Britain (England) - 1253 4 - (Rev) Scandinavia (Sweden) - 1179 3 - Netherlands - 1148 2 - Brazil - 1145 1 - Bengal - 1087 GPs listed with highest GP as 8 and lowest at 1 to allow averages to include countries that aren't always GP China: Emperor - Qing
Qing controls Manchuria, the north two thirds of the coast, a bunch of eastern Siberia and random exclaves in western Siberia and also two provinces in the urals miles from anything else ( how??). Qin controls centre and Dali controls south Hre: 2 reforms 0 IA Emperor - Austria Protestant dominant Revolution: Rev target - France - 75.16 zeal Game 7Great Powers*: 8 - (Rev) Spain (Castile) - 2160 7 - (Rev) Great Britain (England) - 2042 6 - (Rev) Ottomans - 2007 5 - Canada - 1883 4 - Ming - 1671 3 - Bengal - 1520 2 - Delhi - 1225 1 - France - 1070 GPs listed with highest GP as 8 and lowest at 1 to allow averages to include countries that aren't always GP China: Emperor - Ming
Uncanny valley Ming borders, they look similar but just off. Nice Manchu, French Taiwan, big Chagatai Hre: 0 reforms 0 IA Emperor - Austria Religious peace Revolution: Rev target - Spain - 0 zeal Game 8Great Powers*: 8 - Ottomans 2860 7 - Great Britain (England) - 2546 6 - Portugal - 2289 5 - Ming - 1973 4 - Castile - 1752 3 - Commonwealth (Poland) - 1568 2 - France - 1551 1 - Sweden - 1139 Military hegemony: Ottomans - 17.50% GPs listed with highest GP as 8 and lowest at 1 to allow averages to include countries that aren't always GP China: Emperor - Ming
Ming controls normal territory plus half of Manchuria and is occupying Mongolia and Tibet owned by Oirat. Hre: 1 reform 7.93 IA (decreasing) Emperor - Ingolstadt Catholic dominant Revolution: Rev target - None Game 9Great Powers*: 8 - Austria - 3080 7 - Castile - 3013 6 - France - 2352 5 - Russia - 1896 4 - (Rev) Vijayanagar - 1604 3 - United States - 1331 2 - Persia (Ajam) - 1300 1 - Illinois - 991 GPs listed with highest GP as 8 and lowest at 1 to allow averages to include countries that aren't always GP China: Emperor - Manchu
Border gore, Manchu controls eastern Manchuria plus random exclaves throughout China. Wu and Shun are biggest, Delhi is here, it's a big mess. Hre: 2 reforms 5.39 IA (decreasing) Emperor - Austria Catholic dominant Revolution: Rev target - Vijayanagar - 89.18 zeal Game 10Great Powers*: 8 - (Rev) Castile - 3813 7 - Portugal - 2111 6 - (Rev) Mamluks - 2015 5 - Ming - 2004 4 - (Rev) Great Britain (England) - 1627 3 - Delhi - 1362 2 - Gujarat - 1242 1 - Brazil - 1180 GPs listed with highest GP as 8 and lowest at 1 to allow averages to include countries that aren't always GP China: Emperor - Ming
Ming normal lands and pushed a bit west also colonised Taiwan and north Philippines Hre: 4 reforms 0 IA Emperor - Bohemia Religious peace Revolution: Rev target - Mamluks - 107.17 zeal OverallGreat Power average levels and dev: Ottomans: 5.2 with 2231.2 dev Great Britain/England: 5.2 with 1864.2 dev Castile: 5.1 with 1906.3 dev France: 2.8 with 1274.4 Spain: 2.9 with 1036.7 dev Portugal: 2.5 with 909.4 dev Austria: 2.1 with 812.2 dev Ming: 2.0 with 794.6 Russia: 1.4 with 605.1 dev Mamluks: 1.2 with 412.1 dev Bengal: 1.1 with 546 dev Sweden: 0.9 with 360.3 dev Vijayanagar: 0.7 with 284.7 dev Delhi: 0.6 with 274.5 dev Scandinavia: 0.6 with 226.5 dev Brazil: 0.3 with 233.5 dev Persia*: 0.3 with 225.2 dev Regardless of who formed them *Regardless of who they formed China: Whilst Ming collapses most of the time, which is probably what should happen, it is very unusual for another powerful China to form. In all the games, no nation other than Ming was able to complete more than 1 reform and usually the mandate was a death sentence to whichever nation claimed it. Even Ming was unable to conquer as much as Qing has at the end of the game history. Ottomans: It's neat that they don't always succeed and an ai Mamluks can sometimes defeat them but they don't stop expanding if they do succeed. They never get defeated and just keep going most of the time until they are ridiculously massive. Russia: Whilst they shouldn't be guaranteed to form and succeed, they don't do well often enough. In all the games, they never do as well as the historical Russia, possibly because of the previously mentioned ottomans problem. New World: For the most part the initial colonisation is pretty good (it could be better with less weird things like Spanish Canada) but the problem is that the colonial nations never break free which leads to a super op Spain. Occasionally some do but not enough or often enough imo. Old World colonisation: Basically this is all terrible, Africa gets way too colonised for the time period and no more than a few provinces are ever taken from all of India and Indonesia that weren't already uncolonised. Other:
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When you're so pious game has to mention your being defender of faith 2 times Posted: 07 Sep 2020 02:55 AM PDT
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Posted: 07 Sep 2020 10:10 AM PDT
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Posted: 07 Sep 2020 01:49 PM PDT
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Dictatorship of the Proletariat Posted: 07 Sep 2020 12:38 PM PDT
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200 point AI OPM custom nation championship Posted: 07 Sep 2020 08:20 AM PDT I have been experimenting with custom nations lately and struggled to create one that performs well in the AI's hands. So I decided to ask the EU4 community for ideas. How to apply:
I will start creating the nations in my game around 8pm BST September 8th and then run the game on speed 5. Not sure when it will end, some estimates would be nice. It's gonna run on a Ryzen 7 3800X. I will try to upload the results, the starting and final save once the game is completed. [link] [comments] | ||
chad poland embraces the true faith Posted: 07 Sep 2020 10:14 AM PDT
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i never believed the stories about them... until now Posted: 06 Sep 2020 05:05 PM PDT
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Posted: 07 Sep 2020 12:18 PM PDT
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Posted: 07 Sep 2020 12:29 PM PDT
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Posted: 07 Sep 2020 07:22 AM PDT
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How to deal with constant coalition warfare? Posted: 07 Sep 2020 08:08 AM PDT
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