EU4 The Imperial Council - /r/eu4 Weekly General Help Thread: November 22 2021 |
- The Imperial Council - /r/eu4 Weekly General Help Thread: November 22 2021
- I'm pretty proud of this one
- Muscovy rivaled me while its army can not even defeat my peasants!
- If you already built the tower of Belém, this event punishes you for it
- What is EU4's 'good ending'?
- I look away to colonize Siberia and come back to this...
- Does anyone else roleplay there games?
- r/eu4, have a challenge for you
- Why Offensive Ideas are the best military ideas for a World Conquest
- Wanna start play eu4
- Blessed Asia
- Rebel Problems in Bohemia
- - Start the war - But sir - I said start the war!
- Court and Country is bugged (1.32.1, no mods)
- Mexico doing Mexico things
- Yeah I can do this one easy !
- This is my favorite pop up
- My first victory as Mughals
- What Game Changing Updates would you like to see in Eu5
- When are buildings worth their money? An easy tool for determinig ROI. Works even for Mutapa
- How good is Show Strength?
- An interesting diet option…
The Imperial Council - /r/eu4 Weekly General Help Thread: November 22 2021 Posted: 22 Nov 2021 06:00 AM PST Please check our previous Imperial Council thread for any questions left unanswered
Welcome to the Imperial Council of r/eu4, where your trusted and most knowledgeable advisors stand ready to help you in matters of state and conquest. This thread is for any small questions that don't warrant their own post, or continued discussions for your next moves in your Ironman game. If you'd like to channel the wisdom and knowledge of the master tacticians of this subreddit, and more importantly not ruin your Ironman save, then you've found the right place! Important: If you are asking about a specific situation in your game, please post screenshots of any relevant map modes (diplomatic, political, trade, etc) or interface tabs (economy, military, ideas, etc). Please also explain the situation as best you can. Alliances, army strength, ideas, tech etc. are all factors your advisors will need to know to give you the best possible answer.
Tactician's Library:Below is a list of resources that are helpful to players of all skill levels, meant to assist both those asking questions as well as those answering questions. This list is updated as mechanics change, including new strategies as they arise and retiring old strategies that have been left in the dust. You can help me maintain the list by sending me new guides and notifying me when old guides are no longer relevant! Getting StartedNew Player Tutorials
AdministrationDiplomacyMilitaryTrade
Country-Specific Strategy
Misc Country Guides Collections
Advanced/In-Depth Guides
If you have any useful resources not currently in the tactician's library, please share them with me and I'll add them! You can message me or mention my username in a comment by typing /u/Kloiper Calling all imperial councillors! Many of our linked guides pre-Dharma (1.26) are missing strategy regarding mission trees. Any help in putting together updated guides is greatly appreciated! Further, if you're answering a question in this thread, chances are you've used the EU4 wiki and know how valuable a resource it can be. When you answer a question, consider checking whether the wiki has that information where you would expect to find it, and adding to the wiki if it does not. In fact, anybody can help contribute to the wiki - a good starting point is the work needed page. Before editing the wiki, please read the style guidelines for posting. [link] [comments] | ||
Posted: 22 Nov 2021 10:46 PM PST
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Muscovy rivaled me while its army can not even defeat my peasants! Posted: 22 Nov 2021 06:05 AM PST
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If you already built the tower of Belém, this event punishes you for it Posted: 22 Nov 2021 10:27 PM PST
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Posted: 22 Nov 2021 04:08 PM PST If I understand correctly 'good ending-bad ending' is a meme now, so let's see what you think the good ending for EU4 is. [link] [comments] | ||
I look away to colonize Siberia and come back to this... Posted: 22 Nov 2021 10:28 AM PST
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Does anyone else roleplay there games? Posted: 22 Nov 2021 05:54 PM PST It's a bit embarrassing to ask, but as you play the game do you ever like pretend that you're apart of history or something? Like you create your own alternate timeline [link] [comments] | ||
r/eu4, have a challenge for you Posted: 22 Nov 2021 07:50 AM PST Castille but you don't disinherit Enrique No, you can't make him a general No, you can't cheat to kill him He must stay alive as long as possible [link] [comments] | ||
Why Offensive Ideas are the best military ideas for a World Conquest Posted: 22 Nov 2021 10:24 AM PST I've seen the Offensive vs Quantity debate take place a lot for wide play. All I'll say is that when I was less good at the game, I always favoured Quantity whereas now I think they're a waste of Mil points. If we're looking at a World Conquest, what matters? Speed and efficiency. In the late game, Discipline and Siege ability are a finite resource, whereas manpower (which is all you get from Quantity) is not. Manpower can be accumulated by buildings, trade company investments and an aggressive use of slackening professionalism. Conquering more land and building the right buildings will always give you more manpower. On the other hand, there is only so much Discipline (which minimises manpower losses) and siege ability you can get. Siege ability allows you to 1) Siege race your way to victory and 2) Avoid taking costly battles to ensure victory. Discipline, as previously mentioned, works in the same manner. Quantity does nothing to improve your speed of conquest. All it may do is improve your ability to deal with rebels but if you are playing properly and converting the land, or alternatively taken Humanist ideas, then your rebel problem should be minimal. I would strongly suggest that in any World Conquest, you only need one Military idea because reducing the cost of conquest (Via Administrative, Religious, Diplomatic or Influence Ideas) is more important. Therefore, if you're to pick one, 100% go with Offensive. It'll improve your generals, speed up your sieges, minimise your manpower losses in battle and has some nice policies to boot. Quantity fans come at me bro ;p [link] [comments] | ||
Posted: 22 Nov 2021 09:51 PM PST Hi I want to play eu4 But the game is kinda expensive Should i buy all dlc bundle Or seperately choose dlcs, and if yes, then which ones? Thank you [link] [comments] | ||
Posted: 22 Nov 2021 11:34 AM PST
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Posted: 22 Nov 2021 10:37 PM PST
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- Start the war - But sir - I said start the war! Posted: 22 Nov 2021 11:11 AM PST
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Court and Country is bugged (1.32.1, no mods) Posted: 22 Nov 2021 10:18 PM PST | ||
Posted: 22 Nov 2021 05:51 AM PST
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Posted: 22 Nov 2021 10:14 AM PST
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Posted: 22 Nov 2021 11:51 PM PST
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Posted: 22 Nov 2021 05:57 PM PST
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What Game Changing Updates would you like to see in Eu5 Posted: 22 Nov 2021 10:08 PM PST I do not mean something that could be a dlc. I mean something that changes the base of the game
What do you think? [link] [comments] | ||
When are buildings worth their money? An easy tool for determinig ROI. Works even for Mutapa Posted: 22 Nov 2021 08:58 AM PST
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Posted: 23 Nov 2021 01:04 AM PST I've basically just defaulted to taking provinces every time I can, to the max I can. But... 300 mana, and getting to keep a mana farm, and having no rebels after the war, and not spending anything to secure your winnings... does seem.. neat. Especially when their lands kind of suck. Am I hyping it up too much, or is it actually a legitimately useful war goal? (Assuming you are in such a position to trounce a rival and not care about earning money back from your conquests.) [link] [comments] | ||
Posted: 22 Nov 2021 11:38 PM PST
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