EU4 Blessed British Island |
- Blessed British Island
- Why have Genoa when you can have France?
- 1444-1821, my first full campaign
- Don't go over 100% OE, you won't be able to handle the rebels they said.
- Holy X Roman✔✔ Empire✔
- My capital's dev cost hit the overflow
- 1456 - the year of beauty
- North American natives Tech is insane
- AI Iroquois just made it to late game
- 1490 in my WC attempt with Poland
- 13.15 morale as Japan
- My French Leaders Have Been Decent Runners
- Kazan: Truly the Heart of Global Trade
- Should I go Italy or France?
- Performance tip: "You can make states" alert is tanking performance in mid-to-late game
- The people have spoken! The People's Republic of the Eastern Rhine
- So I have a huge stash of AI doing stuff screenshots and I need to upload them.
- I saw a few other people doing these and thought it seemed neat. So, here are the countries I have played so far
- How many casualties you say?
- Well that's one way to re-reconquista...
- Totemist United States Kingdom
Posted: 26 Jun 2021 02:22 AM PDT
| ||
Why have Genoa when you can have France? Posted: 26 Jun 2021 08:13 AM PDT
| ||
1444-1821, my first full campaign Posted: 26 Jun 2021 11:26 AM PDT
| ||
Don't go over 100% OE, you won't be able to handle the rebels they said. Posted: 26 Jun 2021 02:18 AM PDT
| ||
Posted: 26 Jun 2021 12:12 PM PDT
| ||
My capital's dev cost hit the overflow Posted: 26 Jun 2021 05:36 AM PDT
| ||
Posted: 26 Jun 2021 03:41 AM PDT
| ||
North American natives Tech is insane Posted: 26 Jun 2021 11:54 AM PDT The changes to natives in the americas (and i assume other former colonial territories) has brought about utter madness, While i can kind of get the large nation aspect of actual natives where they have high Dev and you fight lots of relatively weak units, the problem arises when they settle down and become monarchies or republics, thier tech level sky rockets and their national development follows suit, despite having only marginal access to high level tech through trade with colonial nations, they operate on par with europe, with cities being on the same level as the old world. Colonial nations with the full support of their overlords took a long time to do the same, and suddenly the natives are pulling the same weight? It makes no sense The real kicker is that the actual civilizations in that area such as the aztecs still suffer from severe tech reduction, so while the uncivilized tribal nations become monarchies with all the trappings therefore, their Civilized neighbours are far and away behind them. It's madness and it doesn't play well. If you want Colonies to have to fight alot harder to not just grabbed by europe, then the resolution is not to make the natives on par with europe, but to weaken colonies, increase attrition and make it harder to transport massive armies over seas and to use manpower of europe to build armies in america. Right now they have completely upeneded how colonists work, it's not the best system they had at the start but it's how the game works, if you give all the land to natives then suddenly your colonists are useless, so either change how colonists work, or leave the territory empty. Right now it just feels stupid to have major nation states form out of tribes that can go toe to toe with a European power on an open field. [link] [comments] | ||
AI Iroquois just made it to late game Posted: 26 Jun 2021 11:13 AM PDT | ||
1490 in my WC attempt with Poland Posted: 26 Jun 2021 05:02 AM PDT
| ||
Posted: 25 Jun 2021 11:51 PM PDT
| ||
My French Leaders Have Been Decent Runners Posted: 26 Jun 2021 08:24 AM PDT
| ||
Kazan: Truly the Heart of Global Trade Posted: 25 Jun 2021 11:57 PM PDT
| ||
Posted: 26 Jun 2021 12:08 PM PDT
| ||
Performance tip: "You can make states" alert is tanking performance in mid-to-late game Posted: 26 Jun 2021 07:04 AM PDT Hi! I'm not sure if someone has already mentioned it, but I've just found an interesting performance quirk. Basically, having "You can make states" alert on is tanking my performance a lot, even if the game is paused. There seems to be some kind of a threshold value (amount of provinces owned? amount of unstated territories?) after which the frame rate instantly dropped from 100+ to ~10-15 FPS. PC specs are i7-7700k, GTX 1070 and 16G of 3200 Mhz memory, so more than enough to theoretically handle EU4. I'm assuming that's a task queuing issue or some rapid memory access shenanigan, because it does not affect CPU/GPU/memory usage. Considering that it affects performance when the game is paused, I'll guess that the calculation of province development is triggered on per-frame basis (?) instead of some kind of runtime trigger (day passed). It would be nice for the devs to take a look at it, but for now I'd recommend turning of this alert, and potentially other alerts that show dynamically calculated values (trade company investments, armies suffered casualties, etc.) in order to avoid the sluggishness. (found 1.31, but may also affect other versions) [link] [comments] | ||
The people have spoken! The People's Republic of the Eastern Rhine Posted: 26 Jun 2021 12:46 PM PDT | ||
So I have a huge stash of AI doing stuff screenshots and I need to upload them. Posted: 26 Jun 2021 06:17 AM PDT | ||
Posted: 26 Jun 2021 07:22 AM PDT
| ||
Posted: 26 Jun 2021 09:31 AM PDT
| ||
Well that's one way to re-reconquista... Posted: 26 Jun 2021 02:58 PM PDT
| ||
Totemist United States Kingdom Posted: 26 Jun 2021 02:43 AM PDT
|
You are subscribed to email updates from Europa Universalis IV. To stop receiving these emails, you may unsubscribe now. | Email delivery powered by Google |
Google, 1600 Amphitheatre Parkway, Mountain View, CA 94043, United States |
No comments:
Post a Comment