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    EU4 The Imperial Council - /r/eu4 Weekly General Help Thread: December 7 2020

    EU4 The Imperial Council - /r/eu4 Weekly General Help Thread: December 7 2020


    The Imperial Council - /r/eu4 Weekly General Help Thread: December 7 2020

    Posted: 07 Dec 2020 06:00 AM PST

    Please check our previous Imperial Council thread for any questions left unanswered

     

    Welcome to the Imperial Council of r/eu4, where your trusted and most knowledgeable advisors stand ready to help you in matters of state and conquest.

    This thread is for any small questions that don't warrant their own post, or continued discussions for your next moves in your Ironman game. If you'd like to channel the wisdom and knowledge of the master tacticians of this subreddit, and more importantly not ruin your Ironman save, then you've found the right place!

    Important: If you are asking about a specific situation in your game, please post screenshots of any relevant map modes (diplomatic, political, trade, etc) or interface tabs (economy, military, ideas, etc). Please also explain the situation as best you can. Alliances, army strength, ideas, tech etc. are all factors your advisors will need to know to give you the best possible answer.

     


    Tactician's Library:

    Below is a list of resources that are helpful to players of all skill levels, meant to assist both those asking questions as well as those answering questions. This list is updated as mechanics change, including new strategies as they arise and retiring old strategies that have been left in the dust. You can help me maintain the list by sending me new guides and notifying me when old guides are no longer relevant!

    Getting Started

    New Player Tutorials

    Administration

    Diplomacy

    Military

    Trade

     


    Country-Specific Strategy

     


    Misc Country Guides Collections

     


    Advanced/In-Depth Guides

     


    If you have any useful resources not currently in the tactician's library, please share them with me and I'll add them! You can message me or mention my username in a comment by typing /u/Kloiper

    Calling all imperial councillors! Many of our linked guides pre-Dharma (1.26) are missing strategy regarding mission trees. Any help in putting together updated guides is greatly appreciated! Further, if you're answering a question in this thread, chances are you've used the EU4 wiki and know how valuable a resource it can be. When you answer a question, consider checking whether the wiki has that information where you would expect to find it, and adding to the wiki if it does not. In fact, anybody can help contribute to the wiki - a good starting point is the work needed page. Before editing the wiki, please read the style guidelines for posting.

    submitted by /u/Kloiper
    [link] [comments]

    My Serbia to Tokyo run

    Posted: 07 Dec 2020 02:57 AM PST

    The foremost defender of the Sunni faith, from Mali to Malaya ... is Anizah?

    Posted: 07 Dec 2020 01:54 AM PST

    The s in "spain" in silent

    Posted: 07 Dec 2020 02:19 AM PST

    Milan: Easiest country to defeat coalitions with

    Posted: 07 Dec 2020 02:46 AM PST

    After countless tries i finally did it!

    Posted: 07 Dec 2020 07:31 AM PST

    They didn't wanna fight anymore

    Posted: 07 Dec 2020 08:01 AM PST

    My favourite part of Eastern Europe. the horn of Africa

    Posted: 07 Dec 2020 07:51 AM PST

    Ibadi Andalusian Caliphate

    Posted: 07 Dec 2020 06:38 AM PST

    I'm even better than the 1st rank Great Power

    Posted: 07 Dec 2020 11:14 AM PST

    African Power Achievement!

    Posted: 07 Dec 2020 11:57 AM PST

    how lucky are you? yes

    Posted: 07 Dec 2020 07:06 AM PST

    My Ulm->Swabia->Germany run, and my first completed ironman game, I'm, so proud of myself!

    Posted: 07 Dec 2020 08:48 AM PST

    Truly a devastating battle

    Posted: 07 Dec 2020 03:50 AM PST

    Nothing to see here, Just almost vassalizing entire russian empire that has very large realm

    Posted: 07 Dec 2020 11:27 AM PST

    Mapping countries at the startdate until i'm bored Day 12 Delhi

    Posted: 07 Dec 2020 08:21 AM PST

    Use new Semi-Ownership System for Improved Colonization Mechanics

    Posted: 07 Dec 2020 10:46 AM PST

    Hey guys, I made a suggestion regarding a colony mechanism rework on the Paradox Forum, but as I believe visibility here is better, I'm also crossposting to here. The original can be found here: https://forum.paradoxplaza.com/forum/threads/use-new-semi-ownership-system-for-improved-colonization-mechanics.1446952/

    What do you think?

    Current issues:

    • Colonization speed is ahistorically quick. In ordinary games, most of the Americas is fully colonized by early to mid 18th century, while this was not the case in reality for another century.
    • A 5 year old, just finished colony with 8 development is treated exactly the same as a province with 8 development in the center of Europe, India or China, despite lacking centuries or millenniums of economical and infrastructural development growth. There is no intermediate step between empty land and fully developed province, except for the short time of colony building (during which, however, the province does nothing for the owner except cost money).

    My proposed solution:

    Use the concept of semi-ownership of a province introduced in Dev Diary 10 for the upcoming patch 1.31 to also revise colonization mechanisms.

    How could this look like?

    • All empty provinces start with 1-1-1 development.
    • Any country with a colonist can, instead of directly building a colony, command to set up a "Colonial Outpost" in an empty province, using the same rules as before. Timings can be similar as they are for colonies right now.
    • The colonial outpost represents one or a few first permanent settlements in the area, including for example a port, a small military garrison, and a few villages. Most of the province is still uninhabited or inhabited by natives, and there is still a lack of government oversight, manpower and infrastructure necessary to claim and utilize the province in its entirety.
    • A province with a colonial outpost is claimed for the country that built it. The province is, however, not a full territorial core yet. Like native tribal ownership, foreign armies can still pass it without demanding military access, and the province contributes no or only very little manpower and taxes. It does, however, contribute a large fraction of its production to local trade value and power, representing the ability to trade local goods due to the permanent presence in the province. For all achievements, it's considered as "owned", and it receives religion and culture of the owner. Troops and ships can be stationed, but not recruited there.
    • A colonial outpost province can be demanded in wars just like a regular province, for a very low war score cost.
    • From when the colonial outpost is finished, it will very slowly grow into a regular colony. This should take a long time (decades), and over this time development randomly grows each year. Each year has a chance for a development tick, depending on local conditions, current development and total duration (smaller duration means higher chance for dev tick to compensate). Each province which is allowed to grow costs some maintenance each month. When the process finishes, the province is converted into a full territorial core.
    • The total duration of the process depends on local conditions as well. Rough climate makes it longer, fertile land shorter. The most important modifier, however, is the surrounding. A colonial outpost with a port grows much quicker than an inland outpost. A river connecting an inland province downstream to an existing colony however increases speed significantly (could be implemented as permanent province modifier). Neighboring fully finished colonies also have a high impact. This leads to an organic growth of colonial land from the coast into the land, following directions set by the colonizer by setting the groundwork for settlers to arrive and build, with natural and historical expansion pathways such as major rivers being favored.
    • The process can be shortened by manually developing the province using monarch power (maybe at a discounted rate), so that if you really want a finished colony quickly, you can get it at a cost.
    • A colonial nation still forms when there are 5 fully colonized provinces, and sets up with its capital in the highest development one. This will consequentially happen much later into the game, if this is not wanted one could reduce the number of necessary provinces (e.g. just one full colony and at least 4 additional semi-owned provinces). I, however, believe this leads to a more historical time line.

    What are the advantages?

    • Colonization is slower and more historical
    • Especially early on, trade is by far the most important gain from building colonies, as it's unlocked already with just an outpost present.
    • The player can still claim all provinces in time to achieve current and upcoming achievements, such as one faith.
    • The lack of a governmental control over large fractions of the new world up to the very end of the game's time line is captured.
    • Development in the new world grows organically, instead of somehow popping up when a colony finishes based on arbitrary values set at game start.

    If you like the concept, or at least the idea behind it, maybe consider also commenting on the Paradox Forum to give it some more visibility there. Thanks a lot!

    submitted by /u/Dingens25
    [link] [comments]

    Extended Timeline's black death disaster allows you to get your dynasty everywhere

    Posted: 07 Dec 2020 06:17 AM PST

    The colonization of Colombia Minor (CK2 > EU4 Mega Campaign)

    Posted: 07 Dec 2020 08:21 AM PST

    I just formed Spain and have a colonial nation in just about every region. When should I abandon Exploration Ideas and what should I replace it with? Trade? Influence? Humanist?

    Posted: 07 Dec 2020 10:10 AM PST

    Thank you Byzantium for your navy support in CHÄ°NA!?

    Posted: 07 Dec 2020 04:21 AM PST

    Cilli just chilling after Austria death

    Posted: 07 Dec 2020 05:01 AM PST

    Random Restoration of Union Casus Belli is amazing!

    Posted: 07 Dec 2020 06:35 AM PST

    Random Restoration of Union Casus Belli is amazing!

    1621, just got the CB on Poland

    I've had the Iberian wedding, gotten Naples and Aragon, got the Portugal through the mission and then I got a random "Restoration of Union" on France and forced them in a union in 1484! Weird! After that I claimed the throne of England and got England and thought it couldn't get better. Just got a CB "Restoration of Union" on Poland for no reason too! I also have Austria in my mission too so I feel like this is the best game I had!

    How do I randomly get these CBs for the union?

    submitted by /u/A_lmir
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