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    Monday, September 14, 2020

    EU4 what the fuck

    EU4 what the fuck


    what the fuck

    Posted: 14 Sep 2020 03:59 AM PDT

    Jean II de Valois of the famous Jin Clans of Manchuria.

    Posted: 14 Sep 2020 04:29 AM PDT

    "Convince the pitchfork people that the torch people want to take away their pitchforks"

    Posted: 14 Sep 2020 07:32 AM PDT

    Oh how the tables have turned

    Posted: 14 Sep 2020 04:25 AM PDT

    Make way for Romania!

    Posted: 14 Sep 2020 01:24 AM PDT

    Granada escaped to South America!

    Posted: 14 Sep 2020 06:46 AM PDT

    Lithuanian-Polish Commonwealth... in 1447

    Posted: 14 Sep 2020 07:21 AM PDT

    Komenoi Empire

    Posted: 14 Sep 2020 07:05 AM PDT

    Hordes having fun without Russia.

    Posted: 14 Sep 2020 07:46 AM PDT

    Lithuania almost entirely occupied by a russian one-province minor in 1450

    Posted: 14 Sep 2020 07:20 AM PDT

    Great Perm

    Posted: 14 Sep 2020 01:27 PM PDT

    Massive naval battle against Great Britain and Co.

    Posted: 14 Sep 2020 09:18 AM PDT

    When Portugal really wants to be your ally.

    Posted: 14 Sep 2020 08:28 AM PDT

    The fastest heir ever

    Posted: 14 Sep 2020 12:14 PM PDT

    How does this look? Timurids→Mughals

    Posted: 14 Sep 2020 09:22 AM PDT

    "I'm just gonna have a nice and calm tall game"

    Posted: 14 Sep 2020 04:48 AM PDT

    Ai Ouchi with 144 dev

    Posted: 14 Sep 2020 01:38 PM PDT

    Advisor cost reduction is pretty darn good

    Posted: 14 Sep 2020 10:12 AM PDT

    The Swiss Guard sacking Switzerland

    Posted: 14 Sep 2020 11:20 AM PDT

    Mirza probably applied for the job then went like "Oh I can do the same job and get more money!" Then he saw the third one.

    Posted: 14 Sep 2020 07:51 AM PDT

    God save the Queen

    Posted: 14 Sep 2020 10:02 AM PDT

    1.30 - Being a Colonizer with a Professional Army

    Posted: 14 Sep 2020 05:40 AM PDT

    Hey all, this probably has been discussed to death already but ever since emperor hit I am torn what to think about the new changes (Mercenaries, Naval Attrition, Marines, Professionalism buffs) in relation to being a Colonizer.

    Before 1.3 the go-to strategy for colonizing (or everything really if you wanted to be efficient) was to go Quantity/Administrative and ignore Army Professionalism completely and use your massive standing army and mercenary pool to conquer colonies on different Continents and raise mercs as additional bodies when needed.

    With the changes in Emperor I thought it would be possible to play a more "authentic" game for small(er) colonizers like Portugal or the Dutch Republic. I.e to go for a professional army augmented with standing local mercenary forces and private army-type mercs instead of the usual quantity horde that raises mercs as needed and then disbands them.

    However, I ended up being utterly dissapointed by the unviability of the playstyle with the following things actually making it singificantly less possible to play that way than before the changes:

    • Naval Attrition makes sending over a professional Army impossible, as nearly half dies on a voyage, to, say India. Without taking quantity ideas you can end up loosing half your manpower pool to attrition alone. Making it necessary to keep multiple armies around the globe, which you can't becuase of your forcelimit limitations; or recruit them (or mercenaries) as necessary, thus defeating the idea of a professional army.
    • The Mercenary system tanks professionalism even worse and promotes standing merc armies/abusing them.
      • Professionalism: Recruiting just two or three mercenary companies tanks your professionalism in such a way that you are tempted to just keep standing mercenary armies ( which defeats the point of a small professional army anyway).
      • Manpower considerations: Every mercenary company has their own manpower pool, so you can end up a manpower pool of, say 25 000 for your own army and be limited to that, or use mercenaries instead and get a manpower pool of the size of russia with quantity ideas.
      • Mercenaries still count to your forcelimit, making it impossible to have standing mercenary armies without picking quantity for additional forcelimit (because of the absurd sizes of almost all mercenary companies). You end up in the old pattern: recruit-use-disband-recruit, tanking your professionalism.

    I felt like the new changes could have had potential to change the way colonizers play - away from the standard meta of quantity armies and mercenaries to a core of professionals and local mercenaries. However, I feel the opposite effect is true. Mercenaries became even more antithetic to professonalism and the naval attrition makes using professional armies unintuitive. You are basically forced to use mercenaries or suffer the brutal attrition, which you can't afford to with a small professional army. You are also forced to raise them as necessary and not keep them standing.

    Thus you consider the worth of drilling for your professionalism and a professional army in general, which is essentially nil in view of this. And the conclusion of this is that the new changes still do not allow for a viable alternative gameplay as colonizer and insted force you even more into the tried and trusted quantity+mercspam as needed, only that mercenaries have a less optimized artillery to infantry ratio now.

    Does anyone else feel that these changes actually solidfied the playstyle they were intended to change?

    Tl;dr: qq that I can't have space marine redcoat gods as England because quantity-mercspam is much more viable.
    (P.S.: I really want to be able to drill in colonial nations even more now than before with the naval attrition!)

    submitted by /u/Where_Is_Godot
    [link] [comments]

    I don't even know what to say

    Posted: 14 Sep 2020 01:06 PM PDT

    1.30.4: Aragon to Two Sicilies to Italy to HRE

    Posted: 14 Sep 2020 02:17 PM PDT

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