EU4 what the fuck |
- what the fuck
- Jean II de Valois of the famous Jin Clans of Manchuria.
- "Convince the pitchfork people that the torch people want to take away their pitchforks"
- Oh how the tables have turned
- Make way for Romania!
- Granada escaped to South America!
- Lithuanian-Polish Commonwealth... in 1447
- Komenoi Empire
- Hordes having fun without Russia.
- Lithuania almost entirely occupied by a russian one-province minor in 1450
- Great Perm
- Massive naval battle against Great Britain and Co.
- When Portugal really wants to be your ally.
- The fastest heir ever
- How does this look? Timurids→Mughals
- "I'm just gonna have a nice and calm tall game"
- Ai Ouchi with 144 dev
- Advisor cost reduction is pretty darn good
- The Swiss Guard sacking Switzerland
- Mirza probably applied for the job then went like "Oh I can do the same job and get more money!" Then he saw the third one.
- God save the Queen
- 1.30 - Being a Colonizer with a Professional Army
- I don't even know what to say
- 1.30.4: Aragon to Two Sicilies to Italy to HRE
Posted: 14 Sep 2020 03:59 AM PDT
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Jean II de Valois of the famous Jin Clans of Manchuria. Posted: 14 Sep 2020 04:29 AM PDT
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"Convince the pitchfork people that the torch people want to take away their pitchforks" Posted: 14 Sep 2020 07:32 AM PDT
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Posted: 14 Sep 2020 04:25 AM PDT
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Posted: 14 Sep 2020 01:24 AM PDT
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Granada escaped to South America! Posted: 14 Sep 2020 06:46 AM PDT
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Lithuanian-Polish Commonwealth... in 1447 Posted: 14 Sep 2020 07:21 AM PDT
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Posted: 14 Sep 2020 07:05 AM PDT
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Hordes having fun without Russia. Posted: 14 Sep 2020 07:46 AM PDT
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Lithuania almost entirely occupied by a russian one-province minor in 1450 Posted: 14 Sep 2020 07:20 AM PDT
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Posted: 14 Sep 2020 01:27 PM PDT
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Massive naval battle against Great Britain and Co. Posted: 14 Sep 2020 09:18 AM PDT
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When Portugal really wants to be your ally. Posted: 14 Sep 2020 08:28 AM PDT
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Posted: 14 Sep 2020 12:14 PM PDT
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How does this look? Timurids→Mughals Posted: 14 Sep 2020 09:22 AM PDT
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"I'm just gonna have a nice and calm tall game" Posted: 14 Sep 2020 04:48 AM PDT
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Posted: 14 Sep 2020 01:38 PM PDT
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Advisor cost reduction is pretty darn good Posted: 14 Sep 2020 10:12 AM PDT
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The Swiss Guard sacking Switzerland Posted: 14 Sep 2020 11:20 AM PDT
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Posted: 14 Sep 2020 07:51 AM PDT
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Posted: 14 Sep 2020 10:02 AM PDT
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1.30 - Being a Colonizer with a Professional Army Posted: 14 Sep 2020 05:40 AM PDT Hey all, this probably has been discussed to death already but ever since emperor hit I am torn what to think about the new changes (Mercenaries, Naval Attrition, Marines, Professionalism buffs) in relation to being a Colonizer. Before 1.3 the go-to strategy for colonizing (or everything really if you wanted to be efficient) was to go Quantity/Administrative and ignore Army Professionalism completely and use your massive standing army and mercenary pool to conquer colonies on different Continents and raise mercs as additional bodies when needed. With the changes in Emperor I thought it would be possible to play a more "authentic" game for small(er) colonizers like Portugal or the Dutch Republic. I.e to go for a professional army augmented with standing local mercenary forces and private army-type mercs instead of the usual quantity horde that raises mercs as needed and then disbands them. However, I ended up being utterly dissapointed by the unviability of the playstyle with the following things actually making it singificantly less possible to play that way than before the changes:
I felt like the new changes could have had potential to change the way colonizers play - away from the standard meta of quantity armies and mercenaries to a core of professionals and local mercenaries. However, I feel the opposite effect is true. Mercenaries became even more antithetic to professonalism and the naval attrition makes using professional armies unintuitive. You are basically forced to use mercenaries or suffer the brutal attrition, which you can't afford to with a small professional army. You are also forced to raise them as necessary and not keep them standing. Thus you consider the worth of drilling for your professionalism and a professional army in general, which is essentially nil in view of this. And the conclusion of this is that the new changes still do not allow for a viable alternative gameplay as colonizer and insted force you even more into the tried and trusted quantity+mercspam as needed, only that mercenaries have a less optimized artillery to infantry ratio now. Does anyone else feel that these changes actually solidfied the playstyle they were intended to change? Tl;dr: qq that I can't have space marine redcoat gods as England because quantity-mercspam is much more viable. [link] [comments] | ||
Posted: 14 Sep 2020 01:06 PM PDT
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1.30.4: Aragon to Two Sicilies to Italy to HRE Posted: 14 Sep 2020 02:17 PM PDT
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