• Breaking News

    Wednesday, April 22, 2020

    EU4 Peace for Peace's sake

    EU4 Peace for Peace's sake


    Peace for Peace's sake

    Posted: 22 Apr 2020 04:44 AM PDT

    Bohemian Wrap-sody

    Posted: 22 Apr 2020 05:10 AM PDT

    I MANAGED TO INHERIT 8 NATIONS SIMULTANEOUSLY

    Posted: 22 Apr 2020 10:48 AM PDT

    With an incredible amount of luck and a dozen or so birding, got 8 pu's as Commonwealth.

    Posted: 22 Apr 2020 12:21 AM PDT

    So i did something.....

    Posted: 22 Apr 2020 12:14 AM PDT

    These French Generals are shockingly good!

    Posted: 21 Apr 2020 10:13 PM PDT

    True Heir of Timur in 1931, finally some positivity in quarantine

    Posted: 22 Apr 2020 09:19 AM PDT

    20 march 1817, 4 years before the end of the world, the Roman Empires finally forms!

    Posted: 22 Apr 2020 02:45 AM PDT

    Formed Bharat for the first time.

    Posted: 22 Apr 2020 03:58 AM PDT

    Cursed dynasties

    Posted: 21 Apr 2020 03:10 PM PDT

    Suggestion for Hindu holy sites and deity system

    Posted: 22 Apr 2020 10:52 AM PDT

    So I'm into Indian history. I really like the idea of being able to choose your deity and getting different bonuses, because different Hindu empires and kingdoms had different ones that they patronized and frequently even demolished rivals' temples to other deities. But I noticed that Varanasi is considered "the Hindu holy city". This is technically true but a bit weird, because Hinduism has tons of holy sites spread throughout India that witness giant pilgrimages, and what's more, many of them are holy only or primarily in relation to a certain god. So here's what I propose: the bonuses from your deity start off weaker and as you conquer more and more provinces with sites holy for your deity, they start to add up. Kinda similar to Russia and Orthodox where you gain power over time. There are also a few cities that are holy for all deities and would give other bonuses as well, like missionaries or just straight cash from pilgrimages. Perhaps building a temple in a holy province gives you an extra bonus or extra prestige. There could be some new missions too.

    Take a look here for what a map would look like: https://imgur.com/a/EstwDMb (I even threw together some Islamic sites, but I don't think they could be implemented in the same fashion. Perhaps they'd just give a bit of a cash bonus if they're there at all). A few provinces here and there (like Velanadu or some of the Ganesha sites) will have multiple holy sites, so they would count twice or even thrice. Vijayanagar should lose its status if it gets conquered by the Muslim sultanates.

    One thing I changed: instead of Ganga, who isn't really a major deity at all, I put Kartikeya, the god of war who is widely worshipped in Tamil Nadu. I think it's pretty self-explanatory what his appeal would be. Also notice that I have a few odd sites off in Southeast Asia and one in Tibet.

    So Shiva, Vishnu and Shakti would be the main solid options with plenty of sites throughout India. Surya, Ganesha and Kartikeya would be a bit more niche, for playing tall in particular areas or for a challenge, because they have a lot fewer sites and are concentrated in one or two areas. So the bonuses would be a lot greater per site. In addition, I would add an option to patronize Smartism, which worships all deities equally instead of focusing on one. So, if you choose to be Smarta, you get bonuses from all sites, but they'd be way reduced.

    In addition, around 1700, the new tradition of Magha Mela (modern Kumbh Mela) starts showing up. This is a festival that rotates between Nasik, Lower Doab (Prayag), Ujjain and Upper Doab (Haridwar) every 12 years, that gives the province owner a cool income bonus for a month, regardless of their religion.

    What do y'all think? I think this could really give India and the Hindu religion some extra roleplaying flavor and a new fun dimension to playing the region, without introducing any super complex mechanics that are hard to grasp or implement. On the other hand, I'm not exactly an expert player so this could seem super off-balanced and I'd have no idea.

    submitted by /u/nyetflix
    [link] [comments]

    People talk about Mingsplosion, when the european version is also quite "common".

    Posted: 22 Apr 2020 02:11 PM PDT

    oh god the blobs have merged

    Posted: 22 Apr 2020 04:19 AM PDT

    That Lucca is pretty lucky

    Posted: 22 Apr 2020 11:15 AM PDT

    Um... Brandenburg, I- I think you missed Schleswig-Holstein...

    Posted: 22 Apr 2020 02:29 PM PDT

    Advice: Any hope left of Britain forming the Roman Empire this late in the game, year 1711?

    Posted: 21 Apr 2020 11:56 PM PDT

    The Irish Isles are finally mine!!!

    Posted: 22 Apr 2020 09:46 AM PDT

    Well, their calendar was pretty advanced...

    Posted: 22 Apr 2020 11:31 AM PDT

    That Tree is pretty OP

    Posted: 22 Apr 2020 01:33 PM PDT

    Things that are almost really good.

    Posted: 22 Apr 2020 06:53 AM PDT

    National Ideas Expanded, Update 2.1: Questionable Traditions

    Posted: 22 Apr 2020 01:52 AM PDT

    National Ideas Expanded, Update 2.1: Questionable Traditions

    Hello once more! I'd like to welcome you to the next update in National Ideas Expanded that is, 2.1: Questionable Traditions!

    https://preview.redd.it/4pi7tcriybu41.png?width=879&format=png&auto=webp&s=272079b6375901d0a47b900de49d880406658735

    This long overdue update for National Ideas Expanded brings with it a good deal of flavor to the Post-Colonial world you might find toward the 1700s both in the Americas and in the land down under. Whilst some Post-Colonial Nations had NI sets given to them by Paradox already, like Brazil, the USA, Canada, and Quebec, there were so many that didn't have anything given to them. To rectify that, they all now have their own National Ideas sets, including Australia!

    Sample of NIs from Colombia and Australia

    Both North and South America now should have a fair amount of goodness going for it instead of being stuck with the dreaded "Generic" NI set or the fairly bland "Colonial Nation" NI set.

    Sample of NIs from Argentina and California

    Sample of NIs from Venezuela and Haiti

    And the other half of this update comes to us from West Africa! Yes a place long neglected by Paradox in terms of National Ideas is getting some love from National Ideas Expanded. Timbuktu, Jolof, Djenne, and quite a few others have gotten their own sets, but unfortunately there still a few in West Africa whose history remains too elusive for me to track down. Still, they deserve some love and care, and just like they do, so do the natives of the Americas.

    Now, i have not yet reached the natives of South America yet, but the natives of Central and North America get a tinge of extra flavor on of the NI sets i already gave them. For the Sioux tribe, they can form the historically significant Seven Council Fires, you just need to own certain core Sioux territories and have embraced feudalism. For those of the Nahuatl faith, more specifically those of the Central American culture group, they can form the Nahua Federation if they have reformed their religion and they own the great city itself and some core provinces around Tenochtitlan. Both of these formables have their own National Idea sets tailored to them.

    Sample of NIs from Timbuktu and the Seven Council Fires formable

    And that just about wraps up this update post! I sincerely hope you enjoy this overdue update and if you have any questions or comments, feel free to leave them below. The full changelog is on the mod page itself, so feel free to look there for exact specifics on what NI sets were added this time around.

    submitted by /u/verinityvoid
    [link] [comments]

    Thought the Philippine Tiger achievement looked Interesting so I went for it

    Posted: 22 Apr 2020 12:41 PM PDT

    Italy are you okay buddy ?

    Posted: 22 Apr 2020 11:22 AM PDT

    No comments:

    Post a Comment