The Imperial Council - /r/eu4 Weekly General Help Thread: November 7 2021 Posted: 07 Nov 2021 12:43 PM PST Please check our previous Imperial Council thread for any questions left unanswered Welcome to the Imperial Council of r/eu4, where your trusted and most knowledgeable advisors stand ready to help you in matters of state and conquest. This thread is for any small questions that don't warrant their own post, or continued discussions for your next moves in your Ironman game. If you'd like to channel the wisdom and knowledge of the master tacticians of this subreddit, and more importantly not ruin your Ironman save, then you've found the right place! Important: If you are asking about a specific situation in your game, please post screenshots of any relevant map modes (diplomatic, political, trade, etc) or interface tabs (economy, military, ideas, etc). Please also explain the situation as best you can. Alliances, army strength, ideas, tech etc. are all factors your advisors will need to know to give you the best possible answer. Tactician's Library: Below is a list of resources that are helpful to players of all skill levels, meant to assist both those asking questions as well as those answering questions. This list is updated as mechanics change, including new strategies as they arise and retiring old strategies that have been left in the dust. You can help me maintain the list by sending me new guides and notifying me when old guides are no longer relevant! Getting Started New Player Tutorials Administration Diplomacy Military Trade Country-Specific Strategy Misc Country Guides Collections Advanced/In-Depth Guides If you have any useful resources not currently in the tactician's library, please share them with me and I'll add them! You can message me or mention my username in a comment by typing /u/Kloiper Calling all imperial councillors! Many of our linked guides pre-Dharma (1.26) are missing strategy regarding mission trees. Any help in putting together updated guides is greatly appreciated! Further, if you're answering a question in this thread, chances are you've used the EU4 wiki and know how valuable a resource it can be. When you answer a question, consider checking whether the wiki has that information where you would expect to find it, and adding to the wiki if it does not. In fact, anybody can help contribute to the wiki - a good starting point is the work needed page. Before editing the wiki, please read the style guidelines for posting. submitted by /u/Kloiper [link] [comments] |
IS THIS A FUCKING JOKE OR WHAT ????? Posted: 07 Nov 2021 05:36 AM PST |
Dear God Posted: 07 Nov 2021 02:36 AM PST |
Does this look like a winnable league war? I'm France, btw. Posted: 07 Nov 2021 06:09 AM PST |
You might not like it but this is what Peak Prussia looks like Posted: 07 Nov 2021 01:04 AM PST |
strongest reformation I've seen Posted: 07 Nov 2021 03:41 AM PST |
First time I've understood after 500 hours how to make a proper economy Posted: 07 Nov 2021 04:49 AM PST |
My beautiful, progressive Italian republic. Posted: 07 Nov 2021 07:44 AM PST |
EU4 Patch 1.32 "Songhai" Notes - What They Actually Mean Posted: 06 Nov 2021 02:36 PM PDT Expansion Features The Exterminatus against the vile scourge known as the generic mission tree continues apace. Judaism is now basically Protestantism but better. Added some new estate privileges to kinda sorta represent decentralized tribal societies instead of designing new mechanics for decentralized tribal societies. Added some new advisor portraits that should have been in Leviathan. Free Features 9 new government reforms for African countries such as Too Many Kings and Capital-2-Go. 8 new formable tags, including the ability to create the Zulu empire hundreds of years before the Zulu even existed. Added new sets of ideas for all the new formable countries (except for Rozwi). Rozwi can go to hell. Performance Gamebalance If we write it as one word enough times, eventually Oxford will be forced to add it to the dictionary. Concentrate Development has been redesigned to not completely break the entire game. You can no longer pillage a vassal, grant them their independence, then be like "lol just kidding it's pillage time again" Migratory tribes will no longer forget what natural resources were available in places they've already migrated to. Migratory tribes are no longer for some reason mostly unaffected by administrative overreach. Creating spontaneous megacities on the American Great Plains will now be much more costly than planting some potatoes and watching them grow into a magnificent, magical fortress city to rival Paris and Constantinople. Totemist Hordes who reform into another government type will no longer randomly develop a deep interest in Confucian literature. AI colonization of North America has been buffed to Possible (up from Basically Impossible) Loosened the requirements for a reformed, decentralized HRE to declare a Reichskrieg because we thought it was a shame to add something that sounds as fucking metal as "Reichskrieg" and then not have very many situations in which it makes sense to actually use it. Insitutions have been buffed to Kinda Makes Sense (up from No Goddamn Sense), so that you won't magically get worse and worse at inventing things over time just because someone on the other side of the world invented movable type and you haven't heard about it yet. Added a new final tier reform for North American Natives so they can preserve their culture and continue using their special mechanics instead of universally all deciding to become European-style feudal monarchies or embrace the ideals of ancient Athens by 1700. North American Natives can no longer snowball tribal development up to absurd sizes without ever settling down and adopting agriculture by like, I dunno, domesticating the buffalo or learning to absorb nutrients from dirt or whatever it was we were supposed to believe was going on there. Settling Down or choosing to become migratory again as a North American Native will no longer be completely without any social consequences. The Pope blessing your ruler will now get your soldiers super pumped to fight for the grace, for the might of our Lord, for the home of the holy, for the faith for the way of the sword, give their lives so boldly... Being really open to completely discarding their ancestral beliefs is no longer an innate trait of African traditional religions given they're some of the last ones that have actually survived intact right up to the present day despite being constantly attacked and persecuted. New indulgences just dropped including a season pass that grants +10% to Improve Relations, featuring Dante from the Devil May Cry series Proclaim Holy War now lets you pay your soldiers less because they're so eager to give their lives on the steps to Heaven Send Papal Legate now lowers Diplomatic Annexation Cost because Dad said you have to give me a turn with the sovereignty. Shintoism now has +1 Tolerance of Heathens because as we all know, the Tokugawa shoguns were super chill about outside religions and fanatical Pure Land cults within their own borders. Moderators have started deleting posts that contain personal attacks and don't contribute to the discussion in the Council of Trent thread. The Protestant Reformation should now spread quicker and be less bloody, which I'm told is supposed to make it produce more historical results, somehow Catholicism should no longer go extinct by 1650. Female rulers can now turn their fuccbois into generals. Even if you couldn't gain anything from Pillage Capital because your own capital is already too big, you can still do it just as a fuck you to the defeated country. In a reformed HRE, other HRE members should no longer be like "WHOA THERE BUDDY WHAT R U DOIN" when the Emperor takes land from non-members. Nations released through peace treaty will be guaranteed by the winning peace treaty negotiator for the duration of their. (This is word-for-word from the dev diary. I think he was assassinated while writing this note. RIP.) Warscore, AE, and Overextension have been rebalanced to reflect how many new provinces have been added over the years since launch, so taking a couple of barley fields in Bavaria will no longer be treated as if you seized the entire Greater Munich area. The base Monthly Heir Claim has been reduced from 0.417 to 0.208 to make it more likely for this mechanic to even matter at all. Native Fortified Houses no longer allow you to field larger armies than were ever recorded for those cultures in any conflict between colonizers and North American nations in all of history. Being immune to instant stackwipes when outnumbered 10:1 now just requires your soldiers to have read more philosophy and political theory than the enemy. You can no longer pillage a capital and make the looters give up all their plunder to one of your vassals to get around the Pillage Capital limit. Trying to renovate the Great Wall while bankrupt will now result in more people asking you like, what the fuck though? Speeding up monument renovations now requires even lower safety regulations, resulting in more casualties. Alhambra will no longer somehow refuse to provide any of its defensive benefits to anyone who doesn't believe Mohammad was God's final prophet. You can now put your subjects' monuments on the back of a cart and move them to your own provinces. AI Fixed AI countries with very low income and loans clinging on to forts they can't afford, making them slightly smarter than new EU4 players. Exiled AI armies should be less likely to just decide to settle down in Abkhazia and never try to return home. AI can now pick up and drop off troops in port, yet another thing we would have assumed they knew how to do when the base game came out eight years ago but apparently not. Made AI better at sticking to sieges, because if there's one thing I can't stand about Paradox's unit AI, it's definitely that they just won't stick to a siege and are way too eager to come help me win a critical battle that will decide the course of the entire war even if it's like three provinces away /s AI should not disband regulars before they disband mercenaries due to some kind of defense contract scheme that's probably making the patrician families in charge of those merc companies very rich at the expense of the common people. AI should no longer release 30 vassals when they go 1 point over their Governing Capacity. If the AI has free reform progress sitting around and absolutely nothing else to use it on, they will consider just hiring more bureaucrats before releasing a bunch of vassals. Made the AI watch a YouTube video about how Patriarch Authority works. Interface No longer need to recall your diplomat from Zanzibar or wherever just to even look at the Sue for Peace options available to you. Can now hover over the shield of a non-existent nation to highlight all the provinces where the peasant rabble still live under the delusion that it should be an existent nation. North American Natives now receive an alert when everyone in your federation is getting along so well that you really need to do something to make them mad again. You can now see provinces with separatism on the Unrest mapmode even if they're not crying for your blood at this, exact moment. Coalition mapmode now has a specific color for countries who think you're dangerous but also kinda cool so they won't join a coalition against you as long as you keep reminding them of how cool you are. Your herald will now inform you when the idea of trading with people very far away finally appears in one of your provinces. Hussites now have their own soud effects for the religion tab and claiming defender of the faith, and if it's not glass breaking and someone falling to their death I'm going to be very disappointed. The little icon that's supposed to predict who will win a naval battle that's about to happen now understands how different types of water work. Script The USA can now be formed by Texas, Florida, California, Alaska, Louisiana, Illinois and Vermont, at least two of which I had no idea were even tags in this game. AI will now sometimes upgrade monuments. HREmperor now gets a special casus belli specifically to pick on the Swiss. Fixed even more issues created by the fact that Zoroastrianism is basically a copy/paste of Coptic mechanics. France should no longer take the most aggressive option in the Burgundian Inheritance if they know they would get fuckin rekt You can no longer become a major port in the slave trade if you have already invented communism. You can no longer get the event "Damarwulan's Victory" if Damarwulan has been sitting on his ass eating grapes. Your armies will no longer sack your own cities when you siege them back from the enemy, reducing overall historical accuracy particularly during the Religious League Wars. Subjugating France while Henry VI is still alive will now give him access to Bene Gesserit powers. If any Greek nation conquers Anatolia, they will no longer continue to use the Turkish province names because the Greek ones are for BYZANTINES ONLY. You can now encourage your colonies to teach those motherfuckers about Jesus. Bugfixes Holy fuck there are a lot of these There are 6000 words of just bug fixes Just to give you a comparison, the United States Constitution is about 4,500 words long. Honestly, let's just boil it down to: The number of new features in this DLC seems underwhelming because we were mostly focused on fixing stuff after the epic disaster that was Leviathan. You're welcome. It's the weekend. I wasn't even supposed to be here today. Go out. Live your life. Everyone dies eventually. You will only regret the things you didn't do, in the end. The world can be a beautiful place. The game will still be here when you get back. Fixed icon not displayed for Epic Games Store. Link to official notes: https://forum.paradoxplaza.com/forum/developer-diary/europa-universalis-iv-4-november-2021-1-32-songhai-changelog.1496556/ I only really do these for fun, and I always will, but they take a long time and a lot of mental energy to make. If you got a good laugh and want to support my work, you can buy me a coffee: https://ko-fi.com/leana submitted by /u/AsaTJ [link] [comments] |
Every Nation Is a Native: Native Universalis Posted: 07 Nov 2021 07:06 AM PST |
Defensive ideas underrated? Posted: 07 Nov 2021 06:55 AM PST |
Runescape Mod Update Posted: 07 Nov 2021 04:54 AM PST |
Missions Expanded DD 07.11.2021 NEW Brunei Mission Tree and Something Extra Posted: 07 Nov 2021 02:42 AM PST |
The more you look at it the worst it gets? Posted: 07 Nov 2021 12:35 PM PST |
So totemism is now the best religion Posted: 07 Nov 2021 05:38 AM PST |
Elder Scrolls Universalis - High Rock Monuments Posted: 07 Nov 2021 06:56 AM PST |
Albania or Iberia, or how I learned to give up on a WC because my computer is too potato. Posted: 07 Nov 2021 11:30 AM PST |
So why does the game change my vote for the Emporer casually? Even when i am the Emporer? Posted: 07 Nov 2021 09:41 AM PST |
My Konstanz -> Swabia -> Germany run not the best Germany but my first after nearly 800 hours Posted: 07 Nov 2021 08:24 AM PST |
A thing I just found out about rebel supression Posted: 07 Nov 2021 12:00 PM PST |
Started as Alemannia. Can almost reform the Roman Empire but kinda lost interest in the run. Posted: 07 Nov 2021 12:44 AM PDT |
Top 10 Best Changes coming in EU4 1.32 Origins Patch and DLC Posted: 07 Nov 2021 08:53 AM PST |
No overextension present? Posted: 07 Nov 2021 07:13 AM PST |
Not the strongest Otto counter, but surely a rare one Posted: 07 Nov 2021 06:54 AM PST |
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