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    Thursday, May 27, 2021

    EU4 Get those Albanians out of Albania!

    EU4 Get those Albanians out of Albania!


    Get those Albanians out of Albania!

    Posted: 27 May 2021 02:54 AM PDT

    You've seen Spain release Aragon, now get ready for...

    Posted: 27 May 2021 06:45 AM PDT

    Rate my European Union

    Posted: 27 May 2021 05:26 AM PDT

    1444 meets modern politics

    Posted: 27 May 2021 01:02 PM PDT

    No one expects the Porto-Irish Reformation!

    Posted: 26 May 2021 03:54 PM PDT

    Hey Siri, play "Big in Japan"

    Posted: 27 May 2021 08:02 AM PDT

    I too remember the Native American army which was bigger then the French army

    Posted: 27 May 2021 09:03 AM PDT

    This is why it's called the graveyard of civilizations

    Posted: 26 May 2021 09:55 PM PDT

    When you get a Subjugation War CB in 1.31.3

    Posted: 26 May 2021 11:15 PM PDT

    AI Portugal managed to secure a PU on England around 1500, and integrated them.

    Posted: 27 May 2021 07:52 AM PDT

    Brazil please

    Posted: 26 May 2021 09:34 PM PDT

    Rate my Mamluks -> Arabia campaign.

    Posted: 27 May 2021 06:13 AM PDT

    The Austrian Dream

    Posted: 27 May 2021 10:45 AM PDT

    Galleys in 1.31 are completely broken

    Posted: 27 May 2021 09:45 AM PDT

    Heavy ship: 40 cannons, 20 hull

    galley: 12 cannons 8 hull.

    One heavy ship has 3 combat width and one galley has 0.5, so you can fight with 6 galleys per 1 heavy ship. This means that a heavy ship with 40 cannons and 20 hull will fight against 72 cannons and 48 hull from galleys. This means that heavy ships are way weaker than galleys (this is all in normal sea tiles, in inland seas galleys are EVEN stronger). Even if you don't believe the numbers, i actually tested this out. I put 50 galleys against 17 heavy ships and a bunch of light ships in a normal sea province, and the heavy ships got absolutely destroyed (12 heavy ships were sunk, only 2 galley casualties) Before 1.31 the heavy ships would have probably won even in inland seas, but here they died in a normal sea tile.

    This means that a colonial empire is better off just spamming galleys instead of using heavy ships. Not only are galleys stronger, they're also way cheaper.

    Whoever thought this was balanced was on some serious crack.

    submitted by /u/PolishPotato69
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    First 100 years as hungary, has to be my best campagin to date

    Posted: 27 May 2021 02:46 AM PDT

    More like Spaghetti Western Roman Empire amiright

    Posted: 27 May 2021 02:26 PM PDT

    Dammned Lithuanians, they ruined Lithuania!

    Posted: 27 May 2021 02:12 PM PDT

    Noble rebels fighting against peasant rebels. Isn't it a bit too early for the revolution?

    Posted: 27 May 2021 01:59 AM PDT

    Cotton Kandy+ The Bhuddhists Strike Back in 1621

    Posted: 27 May 2021 09:44 AM PDT

    Excuse me, what the fuck?

    Posted: 27 May 2021 03:55 AM PDT

    Unicorn Ikko Japan Theocracy

    Posted: 27 May 2021 10:20 AM PDT

    420 Development equals 69k Manpower

    Posted: 27 May 2021 12:53 PM PDT

    I guess they had to try harder

    Posted: 27 May 2021 01:21 PM PDT

    Pasai has overlooked WC potential (Annexing any country in 1 war, before 1600)

    Posted: 27 May 2021 10:45 AM PDT

    Needs Mandate of Heaven, Leviathan, Cossacks, and Golden Century.

    1. Near exploit-levels of WS reduction. To stack it: 10% from NI + 25% multiplier effect from CB (by 1480) + 20% from Diplo ideas (by 1520) + 25% from Age Ability (by 1530-1540). These are the easy modifiers to stack. The more niche ones would be 25% from the Andalusia mission (did i mention it costs 20% WS to take the provinces necessary for this?), 15% from the Transoxiana monument and 5% Admin Efficiency from the Granada monument.
    2. This brings you to a total of 30% province warscore cost (not that much, can be equalled by theocracies) BUT 65% warscore cost reduction vs other religions. AND this doesn't include the 25% province warscore reduction cost (from the CB, I think this is a multiplier effect like Admin Efficency) + the Granada monument giving 5% AE. Okay, this is flat-out exploit levels of WS reduction. Almost every province costs 1% WS from 95% total province WS reduction and 30% multiplicative modifier.
    3. You can annex ANY non-Muslim nation with this- 641 development France, 40% WS cost: . Another one- 1107 development ming, 83 WS (Full disclaimer- this theorycraft was done with 10% AE instead of 5% from Alhambra, but either way, shows how broken this is- without the 25% discount from the CB it still only costs 50+ WS to kill France)
    4. Shogunate gives infinite vassals. With this you can kill anyone in 1 Sword of Islam war pretty much (except Middle Eastern Muslim nations) and release infinite vassals that won't count toward your diplo limit. Majapahit's CB is stronger, but well, why care when you can OHKO everyone too AND use the double concentrate development exploit ? (Concentrate once, then release a tag. Feed it the provinces you want through Grant Province interaction. For some reason that'll let you concentrate again. A 100 dev state can be brought down to 69%, making you gain 30% of the development you annexed- such as previously annexed 650 dev France giving you over 200 development, for free, in a 0 autonomy state that doesn't contribute to governing capacity). With the Grant Provinces interaction, I think taking 2000% OE or more at any one time is safe and then spitting out vassals (that don't count to diplo limit!)
    5. But how do you become a Shogunate easily? For some ridiculous reason, in this patch you can Subjugate anyone, even non-cobelligerents. I recommend leaving either Dai Viet or Tondo (Ming tributaries) alive, and at tech 12 reloading until you get the subjugation CB on them. The naval war itself will be easy, because of Malaya's Galley Combat Ability mission and tech advantage, as shown here. Gaining naval superiority lets you parachute troops in to Beijing after 5 years at will, and then vassalize Ming. After that, just culture shift to become a Daimyo, grab that 300 free development (not necessary!!) and annex Kyoto. Again, vassalizing Ming is not necessary for this and only makes it considerably less awkward in adopting Shogunate. (you'll need to change culture twice for this, from Acehnese to Andalusian, and finally to a Japanese culture, and concentrating for Ming is in effect a culture switch for free)
    6. I haven't brought this up yet because I think it'll be fixed, but due to bugs it IS theoretically possible to involve everyone in Europe together in 1 huge war by cobelligerenting everyone. And most European powers should be 30-45% WS to fully annex. Shift capital to Europe beforehand though for lessened diplomat travel time! Assuming you just release from Commonwealth, Russia, Denmark, Austria, France, remnants of Spain, and UK (est. 3000 dev total) you profit 1000 dev. From a single war. And about 20 vassals.
    7. By rushing to Spain, I think Andalusia is formable by 1530, giving some time to consolidate and set up Shogunate then from 1550 start annexing and vassalizing everyone. Set up Shogunate after forming Andalusia, not the other way round (having another primary culture disables the Shogunate government)
    8. Order of events (I didn't follow this b/c no Cossacks) would be something like: Consolidate Malaya ASAP and form Malaya. Vassalize Ternate. -> Island hop to Cape, Kongo, Benin, and Mali. Consolidate Indochina. -> No-CB Timurids or any vassal near Samarkand. Annex it ASAP-> declare on Portugal, take Beja and Algrave, cut off Spanish alliances-> Island-hop to Japan-> Take Andalusian provinces from Spain/Castille-> DOW on Tondo (Ming) and form Andalusia, in any order -> Shift capital to Japan, concentrate Ming dev to become a Daimyo-> Conquer Kyoto to unlock Shogunate-> WC.

    What if you want a more relaxed game? Pasai is also extremely flexible with regards to playstyle; it's close enough to Europe & good node that you can both secure your powerbase as well as do a "reverse exodus" to.. anywhere, really, to tagswitch into truly disgusting snowball potential. In my casual Andalusia run, it's 1600, I haven't expanded except through vassals for 10 years. I have 1100 forcelimit and 12 dip rep (which will rise to maybe 1200 and 14 dip rep when I finish Influence) Andalusia 1603

    1. This is helped by the fact that through forming Malaya, you have Siam, Burma, Malacca, and Moluccas feeding directly into you. And you don't need to colonize Southeast Asia & Australia- you have Ternate to do that for you.
    2. Pasai also has a capital state of 5 provinces, with good terrain and trade goods. This means that you can channel all development toward your home state/spawn institutions and then de-state it when forming X country. After which coring ~150 development brings you back to original strength, pretty much.
    3. Pasai can readily access the boni for either AE reduction or dev cost. Dev cost- useful to develop for institutions. AE reduction- a lifesaver in exoduses to Europe.
    4. Pasai gets ludicrous tech discounts early in the game, allowing for mass-development, integration, or conquest. I don't have the SS, but they're in the ballpark of 200-400 points to tech up.
    5. Pasai is conveniently (before Age of Absolutism, at least) located to common formable tags: Mamluk-Arabia, Persia, Mughals, Andalusia, Japan, China tags (not sure, haven't played here), Hindustan/Bharat. Rum is more difficult but possible if Ottos implode. This lets you play out a normal Malaya game in the first 100 years while devoting 20-40k troops to secure provinces needed to tagswitch.
    6. Pasai brings 2 dip rep, 10% manpower modifier, less missionary maintanence, and 5% goods produced modifier to any country formed later.

    TLDR: Without discounting the strength of end-mission tree Majapahit, Pasai gives you the Imperialism CB by 1550 for the cost of taking Exploration Ideas. Pasai gains the equivalent of 90+% admin efficiency for 20 years, to instakill every country above 300 dev. Pasai can play a normal Malaya game while in the "setting-up" phase before 1540 (unlike say, Hussite Dithmarschen-> Austria-> Germany for 80 admin efficency) and potentially WC by 1600*

    *Trucebreak the ottomans since Sword of Islam doesn't apply there and unlike India most provinces are Sunni and don't get the ridiculous modifiers, see here: Probably takes 4 wars to take Ottomans down, sadly- but this can begin anytime, not necessarily during that 20 years. Or if the exploit hasn't been fixed, just straight up vassalize them.

    Without the DLC to grant provinces, for relaxed games Pasai is still in a great place to close down the colonizers, grab insane income, and experiment with weird gameplay ideas without financial constraint due to its starting position. Apologies for any grammar errors- I'm bad at proofreading- and I hope I've inspired y'all to try Pasai! (Or Hussite Austrian peasant republic)

    submitted by /u/sleepkeyichidema
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    If CK3 gets a Throne Room, I want a 3D model of my capital city.

    Posted: 27 May 2021 11:47 AM PDT

    If CK3 gets a Throne Room, I want a 3D model of my capital city.

    https://preview.redd.it/qcl1hiy6lp171.png?width=1917&format=png&auto=webp&s=58929d3959a15de3625939dcc4bba2311c3ac44b

    Imagine clicking on your capital province, where you can open a new window with your glorious capital displayed in full 3D.

    Instead of just these small buildings in the map, imagine a city from the Anno series, of Cities: Skylines.

    Growing from a few medieval huts, to a 150 development sprawl, with factories, harbors, fortresses, temples or even a parliament represented.

    Seeing Coffee houses being established, Baroque mansion being constructed, and working class quarters being erected near manufactories.

    Maybe have a few capitals better represented: the islands of Venice, the Golden Horn, a river flowing through cities like Paris, Vienna, London or Delhi.

    For EU4 it is far too late, but I want to throw this out there, because there is going to be a new EU game and it would be an interesting feature.

    submitted by /u/nandugrinsekatze
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