EU4 Megathread - Leviathan Bug Reports |
- Megathread - Leviathan Bug Reports
- I don't care what anyone says... THIS is the best thing they put in 1.31 update
- I guess everybody foresaw where Leviathan is going...
- How to enjoy the new Leviathan Patch
- Leviathan got some interesting user-defined tags
- Behold, Aboriginal Australians without the DLC
- Suggestion: new mechanics to unlock countries to play via lootboxes
- What
- I’ve been playing Paradox since 2015 and this isn’t good enough. I’m not putting up with garbage on release anymore.
- 100+ dev Beijing 1444
- My first ever wc! I knew i could do it
- This is probably the most technically rough expansion launch Paradox has put out since CK2: Rajas of India
- go home, Austria, you're drunk.
- No Prevent Collapse mission for Majapahit
- Thank you, r/eu4, for letting me know that I should not get the new DLC just yet
- Aboriginal Nations seem massively ahistorical
- The New Complete EU4 Trade Map, in the style of a subway (v1.31) [OC]
- First stateless society WC when?
- With new tags come new text gore
- Interesting
- Formed Aotearoa Just to get Generic Ideas... Gutting!
- This One Hurts
- My Eyes
- Expand Empire CB has had its AE increased a little bit
- Decent Ruler
- Psychological Horror is now a popular user-defined tag for Leviathan
Megathread - Leviathan Bug Reports Posted: 27 Apr 2021 01:06 PM PDT This is a centralized location to report and discuss all bugs and other issues related to the release of Leviathan. Please discuss and react to the release generally in other threads and allow this to be focused on bugs/issues. [link] [comments] | ||
I don't care what anyone says... THIS is the best thing they put in 1.31 update Posted: 27 Apr 2021 07:51 AM PDT
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I guess everybody foresaw where Leviathan is going... Posted: 27 Apr 2021 08:05 AM PDT
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How to enjoy the new Leviathan Patch Posted: 27 Apr 2021 10:04 AM PDT
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Leviathan got some interesting user-defined tags Posted: 27 Apr 2021 09:02 AM PDT
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Behold, Aboriginal Australians without the DLC Posted: 27 Apr 2021 06:30 AM PDT
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Suggestion: new mechanics to unlock countries to play via lootboxes Posted: 27 Apr 2021 08:32 AM PDT You know how you need to buy the DLC in order to be able to stop the disaster as Majapahit in a patch named 'Majapahit'? Well, I say Paradox should embrace the current global trend and add account progression that lets you unlock more available countries as you play. You only have 10 countries available at start. A mix of starters to get you hooked, decent but nothing crazy. Portugal, Mamluks, Delhi, Sweden of course, a few more. By playing and completing missions and achievements you get shards of different countries that you can collect and combine into a country unlock. The number of shards depends on whether a country is common, uncommon, rare, epic or legendary. Of course, it's not dependent on how popular it is, but how interesting it is. If a country has a unique achievement it's usually at least rare. And of course you can buy lootboxes that can have random country shards. Alongside other things, of course, like building models, unit models and special border colours. On a per-country basis. And soundtrack, sure. Most common countries are the boring ones that almost nobody wants anyway. Augsburg. Navarra. Kiowa. Yaka. Denmark. Gilan. Those you'll get fast and get plenty. If you want something at least a little more special, you'll need green uncommon shards. Not only are they more rarely found, but also you need more of them to unlock the country. It's got a decent mix of kinda playable countries. Maybe Nogai, Mali, Kilwa, Mysore, Ava, Chagatai, Firenze, Silesia, Norway, the Irish minors, the Madagascar guys, hell, let's even throw the Kamchadals in there. Once you get to Rare, things get really interesting. Of course, you'll have to complete multiple playthroughs or snipe some exact achievements to get one. Or, you know, buy a 20-pack of lootboxes for $79.99. This is where you start seeing things like Scotland, Naples, Tunis, Lithuania, Kongo, Great Horde, Brittany, Qara Qoyunlu, Adal, Bahmanis, Bengal, Hungary even, the daimyos... Epic countries are where stuff is really at. It's where the majority of big ones is, because then it seems somehow more fair then if you lock them all behind legendary. Castile and Aragon, Poland, Muscovy, the Ottomans, France, Bohemia, England, Ethiopia, Milan, Burgundy and so on. The legendary countries are the ones with their special mechanics or meme value. Ming, Austria, Brandenburg (you know why), Ulm, Ryukyu... actually, the list seems a bit short, we should bump a few epic countries here. AND! When a country gets a major rework in a patch or DLC it gets bumped to legendary because it's so special. But not to despair, with each new patch you get a special offer to buy special lootboxes for a discounted price that have a slightly higher chance to contain shards of those countries! So this is my idea and I think it's a brilliant way for Paradox to make money and keep the studio afloat and keep making the amazing games we love. Upvote for visibility and let's hope Johan sees it. [link] [comments] | ||
Posted: 26 Apr 2021 10:43 PM PDT
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Posted: 27 Apr 2021 04:02 AM PDT
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Posted: 27 Apr 2021 08:08 AM PDT
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My first ever wc! I knew i could do it Posted: 27 Apr 2021 05:39 AM PDT
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Posted: 27 Apr 2021 02:50 AM PDT Certain things that were added don't seem to have been tested really at all. Playing as a Native American tribe is constant spam that someone joined or left a federation. For a lot of the Polynesian nations, if you don't follow the focus tree exactly you will be locked out of being able to conquer more land for a significant portion of the game. Aboriginal Australians have crashes just from mousing over stuff. There are focuses that are missing images, tooltips, or both. And you've all probably already seen the ridiculous (I have to imagine unintended) stuff you can do with development now. Caveats:
Bottom line: Highly recommend against playing Polynesia, Aboriginal Australia, or North America until the next patch at least. Some of this stuff is severe enough that it feels like either it wasn't tested, or they knew it was really bad but shipped it as-is hoping not a lot of people would play it. EDIT: Some things other people have pointed out- Siberian tribes can't migrate any more. Forming any Polynesian formable tag gives you generic national ideas. Collapse of Majapahit disaster can fire even if you don't have the DLC, and the DLC-only mission tree is the only way to avoid it. Certain focuses in SEA just don't even count as completed when you finish them, or have very vague tooltips that don't tell you what you actually need to do. Federation members that are far weaker than you in every way will still hurt your Federation Cohesion for being "stronger than the federation leader" and we have no idea how this is being calculated. [link] [comments] | ||
go home, Austria, you're drunk. Posted: 27 Apr 2021 08:20 AM PDT
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No Prevent Collapse mission for Majapahit Posted: 27 Apr 2021 02:23 AM PDT
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Thank you, r/eu4, for letting me know that I should not get the new DLC just yet Posted: 27 Apr 2021 09:18 AM PDT I really want the new DLC. I really do. SEA is one of my favorite regions and I really want to play it again with the new trees and mechanics. But after this buggy fucking mess? Nah, I can wait. I'm not buying this DLC until paradox fixes their shit. I don't care how long it takes. I'm not willing to financially support a product that can't even work properly. Thank you to everyone on this sub who bought the DLC and showed us how fucked this all is, y'all are real ones. I'll just sit back and wait for things to (hopefully) WORK LIKE THEY SHOULD HAVE AT LAUNCH JESUS FUCK. Edit: for what it's worth, I have been anti-preorder and anti-"getting games and dlc at launch without knowing first how it goes" since I'vee had disposable income, but I'm just really fed up with this shit today from everything I read on the subreddit. [link] [comments] | ||
Aboriginal Nations seem massively ahistorical Posted: 27 Apr 2021 03:16 AM PDT The introduction of Aboriginal Australian nations with today's update is a bit bizarre. There's effectively no written history for these peoples, which by the time of European contact were still hunter-gatherer, pre-agricultural tribes. I note that in the 1776 bookmark - before European contact - they are at level 10 tech, meaning that in 1776 they were as technologically developed as Europe was in the 16th century. This is absurd. The conditions for the development of agriculture did not exist in Australia and they had close to literally zero exposure to civilizations beyond their continent before the 18th C. Hence these tribes were less technologically advanced than 8th Millenium BC Mesopotamia. They really shouldn't be included as playable or organised nations in-game. They were simply nowhere near this historically. They were much better represented in previous patches as native peoples in colonizable areas. It's going to grind my gears massively to see that they've adopted institutions before coming into contact with the outside world. That shit's ridiculous lol. Edit: at 1500 in my observer mode game, the Maori nation of Aotearoa is around tech 6-7, one tech behind the Ottomans and, no longer a Tribe, it is led by a "Duke". Hmm........ EDIT 2: Broadly speaking, consensus seems to be that Aboriginal, Maori and other tribes who were simply not organised enough to be considered proper states should be made optional in the game's settings. [link] [comments] | ||
The New Complete EU4 Trade Map, in the style of a subway (v1.31) [OC] Posted: 27 Apr 2021 05:33 AM PDT
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First stateless society WC when? Posted: 26 Apr 2021 11:06 PM PDT
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With new tags come new text gore Posted: 27 Apr 2021 01:27 AM PDT
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Posted: 27 Apr 2021 09:45 AM PDT
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Formed Aotearoa Just to get Generic Ideas... Gutting! Posted: 27 Apr 2021 02:33 AM PDT
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Posted: 27 Apr 2021 09:34 AM PDT EU4 has been a huge part of my life over more than half a decade. The game got me through college and now a pandemic. Paradox has at it's disposal a sizable number of players just like me, who put thousands of hours into this game because they love it, they're good at it, and it's the best of it's kind. With that being said, let us help. You could see this coming from a mile away: monuments were OP on top of being bland, concentrating/pillaging dev can lead to a 100 dev Beijing day 1, turning favors from something you don't particularly notice into something you can rob the AI blind with. We can deal with the missing mission objectives and text, releasing a version with placeholder art, or with changes we debate the merits of for months (looking at you, corruption from territories). The past several patches made us ready for breaking the ability of Siberian tribes to migrate, not implementing the Majapahit disaster ending for those who didn't buy the DLC, and somehow making AE from expanding the empire 10x worse. What I can't stand is hearing the community say for months "These features are going to be brutal", coupling it with a very unpolished release, and then expecting us to dish out $20 for it in the hopes that the coming hotfixes make it playable. I want to play this game. We want to play this game. Open up the development phase to more of us, instead of paying content creators to say nice things the week before it's released. We are more than willing to help if you ask. Thanks. [link] [comments] | ||
Posted: 27 Apr 2021 09:59 AM PDT | ||
Expand Empire CB has had its AE increased a little bit Posted: 27 Apr 2021 07:42 AM PDT
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Posted: 27 Apr 2021 04:18 AM PDT
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Psychological Horror is now a popular user-defined tag for Leviathan Posted: 27 Apr 2021 12:00 PM PDT
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