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    Sunday, December 20, 2020

    EU4 A very Prussian king indeed ! 6/6/0

    EU4 A very Prussian king indeed ! 6/6/0


    A very Prussian king indeed ! 6/6/0

    Posted: 20 Dec 2020 03:55 AM PST

    what the fuck spain

    Posted: 20 Dec 2020 09:39 AM PST

    Eu4 Mission Tree's be like:

    Posted: 19 Dec 2020 05:46 PM PST

    We've all seem similar colours, but this is ridiculous

    Posted: 20 Dec 2020 05:21 AM PST

    France got PU'd by Kongo

    Posted: 20 Dec 2020 03:11 AM PST

    what???

    Posted: 20 Dec 2020 01:45 AM PST

    Spaghetti Western in 1524

    Posted: 20 Dec 2020 03:34 AM PST

    Malwa Mission Tree Overview

    Posted: 20 Dec 2020 07:51 AM PST

    Revolutionary League

    Posted: 19 Dec 2020 04:53 PM PST

    Mary I Read, Nun-Queen of Ireland

    Posted: 20 Dec 2020 06:08 AM PST

    My very own Good King Rene, or is it Good Roman Emperor?

    Posted: 20 Dec 2020 03:11 AM PST

    Maybe he's got a great personality?

    Posted: 20 Dec 2020 09:42 AM PST

    Chill Benin, that's just too much..

    Posted: 20 Dec 2020 06:21 AM PST

    WC is easy, they said. I don't know you could fail as the Mughals, they said. Could have used a win at the end of the year here.

    Posted: 20 Dec 2020 01:38 PM PST

    A surprise for sure, but a welcome one

    Posted: 20 Dec 2020 03:09 AM PST

    "We thought it was in that blue area there down below Mumbambu."

    Posted: 20 Dec 2020 01:23 PM PST

    Dutch Empire update (1700)

    Posted: 20 Dec 2020 09:36 AM PST

    Missions Expanded Dev Diary 20.12.2020 'The Splintered Franconia'

    Posted: 20 Dec 2020 10:45 AM PST

    Missions Expanded Dev Diary 20.12.2020 'The Splintered Franconia'

    Good Tidings all!

    I hope your preparations for the holidays are going smoothly, especially in these dire times.
    A week ago we released one of the pre-release patches, and we are not going to end there! We are currently working on a new batch of nations to release, including some in Italy and some in Germany. Tonight I will talk about one of them, that is, the Franconian Minor Nations.

    Franconian Generic Mission Tree

    Every franconian minor has 3 unique missions on collumn 1 and 5, summing up to 6. As well as these, all of them share the same generic mission tree that is focused around easing up and incentivizing swift unification.

    First, I shall begin with the generic missions.

    https://preview.redd.it/5sik1gsmzd661.png?width=312&format=png&auto=webp&s=996256d3fbe6b1fb214102778c1d0158256c899d

    Now, as is the case with most states, your conquests will be preceded by an effort to build up your army, an essential task if you are to win your first wars.

    https://preview.redd.it/2qaw1p6pzd661.png?width=456&format=png&auto=webp&s=02b092b007ea36746e7020f3675e4823dd8dc0bb

    Next 3 missions focus around conquering the area bit by bit, with clear split between the 2 margraviates, 2 free cities and 2 bishoprics in the region.

    https://preview.redd.it/7fbf9wjszd661.png?width=382&format=png&auto=webp&s=ce1159350e352bfaf0500f0d1581bf940fbf6400

    Each one of them gives you a reward of similar template.

    https://preview.redd.it/jlpwomfvzd661.png?width=467&format=png&auto=webp&s=0f4b2058a52cfee0ba92dec85292aa60cfcd1cd5

    The generic mission tree ends in the Dux Francorum mission, which requires you to have united the Franconians and serves as the cornerstone for the conquest missions regarding unification of Germany - but more on that another time.

    https://preview.redd.it/vaxcqt3yzd661.png?width=340&format=png&auto=webp&s=2fb433246536118db686413bc4087a4a3a19a2f8

    https://preview.redd.it/l1ri7t3yzd661.png?width=468&format=png&auto=webp&s=c7c4bda481ccbd3595777b86f615d40633d61bdf

    Now, there are also missions regarding increasing your prominence within the imperial borders as well as managing your internal politics with the estates.

    https://preview.redd.it/uj3ucnd00e661.png?width=341&format=png&auto=webp&s=18f665a92796cc7192b8e3ce2d9ecf8e727795e8

    Don't be so slow completing the diplomatic missions though, for only one of the Franconian states can receive the recognition of the emperor!

    https://preview.redd.it/x9ld2g520e661.png?width=342&format=png&auto=webp&s=ae67ae309ebdba2b6103ebf9ddd984243fb1b0fb

    https://preview.redd.it/10cpmi520e661.png?width=467&format=png&auto=webp&s=89e90f90da4ec3e9dd73064fee11cc693c9eb36d

    As mentioned previously, every Franconian Minor Nation is going to receive several missions unique to them. Here are 6 of these variants:

    Bayreuth

    Nuremberg

    Rothenburg

    Coburg

    Wurzburg

    Bamberg

    Furthermore, the next update will also contain the Pomeranian Mission Tree about which you can learn in this post.

    The End

    That's it for today! Have a jolly old time during the Christmas and remember that in these times it is very important to stay safe. See you next week!

    If you are interested in playing our work, we recommend you check out the mod here: https://steamcommunity.com/sharedfiles/filedetails/?id=2164202838&tscn=1605389622

    We are sincerely encourage you to join our Discord Server, on which you can discuss and get latest updates on our work: https://discord.gg/UEyGV6U

    submitted by /u/Stiopa866
    [link] [comments]

    No HRE AI Only Timelapse - Interesting Results!

    Posted: 20 Dec 2020 10:49 AM PST

    [1.30+] An Army with a State - A Guide to Brandenburg-Prussia

    Posted: 20 Dec 2020 01:01 AM PST

    [1.30+] An Army with a State - A Guide to Brandenburg-Prussia

    Introduction

    Brandenburg starts out as a regional power in the north east of Germany and the Holy Roman Empire. It has an interesting start and a lot of potential. Its location is perfect to form Prussia as well as to dominate the very rich Lübeck trade node, which provides a reliable source of high income. With the recent 1.30 Patch Brandenburg, Prussia and Germany received unique mission trees, which are used as guideline for progression in this guide.

    For me personally Brandenburg is the only viable country to form Prussia - and later Germany - since we all know: A Prussia without a Hohenzollern is possible but preposterous.

    This guide seeks to guide the player through the first decades while aiming to maximise Brandenburg's strength and fulfilling all territorial requirements to form Prussia later. At the end of the guide I have collected a few hints, tips and ideas on what to do after the first decades.

    This Guide has some RNG requirements, therefore restarting may be required a few times. Please remember that constructive criticism is very welcome. If there is a better way to reach the goals of this guide I strongly encourage anyone to share it. In case you only want to complain without pointing out a better approach: Please keep it to yourself.

    As an alternative to restarting in case of bad RNG it is possible can make backups of the save file at critical points and revert to them to save time and effort re-rolling a new start. I will mark points where I recommend to create backups with '*'

    I strongly recommend to read all notes in a step, as some notes (especially the RNG ones) should be kept an eye on. Also be aware that this guide uses mechanics which are locked behind DLCs, owning all DLC is highly recommended.

    On Backups and reverting - a short guide

    The save files of EU4 are usually located under

    ...\Documents\Paradox Interactive\Europa Universalis 4\save games 

    To backup a save file simply copy the file to another folder or copy paste it in the same folder to create a duplicate. It is also recommend to rename the backup saves in order to be able to better tell apart when and why the backup was created. Personally I recommend creating the following folder as it allows access the backups form the in game menu and load them up:

    ...\Documents\Paradox Interactive\Europa Universalis 4\save games\backup 

    Guide

    Step 0: 11th November 1444 - Finding the right setup

    • Poland and Austria must not be rivalled with each other!
    • Saxony must not be rivalled to Brandenburg!

    If one of these cases applies, re-roll the setup in order to get this guide to work. When the right setup was found it is advised to make a backup of it, just in case '*'

    Step 1: 11th November 1444 - Before unpausing

    Goals: Setting up the country, allying Austria and approaching Poland

    • Recruit 2(!) infantry regiments (up to a total of 11 regiments)
    • Send an alliance request to Austria (they start with a friendly attitude towards Brandenburg)
    • Start improving relations with Poland (they start with a neutral attitude towards Brandenburg)
    • Uncheck 'Automatically raise maintenance during war' in the Military tab. Attention! The player now needs to activate forts and rise maintenance manually. Its very possible to get stackwiped when not paying attention and not maintaining the troops. (Newer Players may skip this point as it only helps saving a little extra cash)
    • Send the Merchant from Krakow to collect in Saxony (this should increase the trade income a little bit)
    • Enable the 'Encourage Development' edict in Sternberg and develop the province using diplomatic power to push crownland over 30%. Do not forget to disable the edict in November 1446!
    • Managing the Estates:
      • Clergy Privileges: Religious State, Oversight by the Clergy
      • Nobility Privileges: Primacy of the Nobility, Supremacy over the Crown
      • Burghers Privileges: Land of Commerce, Free Enterprise
      • Sell crownland '*'
      • Summon the Diet (preferably roll an agenda, that is easy to/will be fulfilled by following this guide, like getting a port, owning Neumark, getting allies. Using the last backup re-rolling is quite easy) '\*

    This strategy allows Brandenburg to forgo Advisors for the first years, while also filling the nations coffers. The crownland will be at 0%, which hurts a lot but there is an event in which the nobility will bail out the Crown. When the event fires, make sure to Seize Land before accepting the offer to get an additional 5% crownland. One can revoke the nobility privilege the event gives after 20 years

    • Give Friedrich II (Brandenburg's ruler) military command (if a backup was made one can re-roll general pips to get high shock - 2 is ok, 3 is good and 4+ is amazing, but very rare)
    • Set the army to drill and mothball the fort in Berlin
    • Set the national focus to military
    • Do not rival anyone! '*'

    Step 2: The first months - Gaining strength

    Goals: Allying Poland and Saxony, getting Neumark and conquering Pomerania

    • Offer a royal marriage to Austria
    • Offer a royal marriage and later on an alliance to Poland
    • Offer an alliance to Saxony, they will ask for a royal marriage, accept that offer
    • Improve relations with Saxony
    • Do not complete the Mission 'Imperial Ambition' until after the first conquest, the extra diplomat and improve relations bonus are very useful to manage aggressive expansion!
    • Wait for the 'Pawning of Neumark' event. Make sure neither Neumark nor Darmburg are occupied by rebels. If it does not fire until about July 1448 restart (the chance for this to happen is 50%). Alternatively one can wait a little longer, but be aware that Polands truce with the Teutons ends in December 1449 and Poland can attack them after that date (waiting to March 1452 increases the chance to 75%)
    • Once the event has fired (and made a backup'\')* stop drilling and wait 3 - 4 months to let moral recover. In the mean time move the army to Uckermark
    • Complete the mission 'Reclaim Neumark' at the end of a month to gain the CB at the 1st of the next one
    • Wolgast usually only allies one or two minors, if not restart.
    • Set Wolgast as rival, declare war for Stolp
    • During the war be careful when splitting up the troops. Especially when Wolgast has more than one ally
    • Take Stolp and vassalise the rest of Wolgast to be able to finish the mission 'Pomeranian Succession'
    • Change the trade policy in Saxony and Wien to 'Establish Communities'. This gives an additional +15% improve relations which increases the decay rate of aggressive expansion '*'

    Step 3: December 1449 - Fooling Poland and taking East Prussia

    • Wait until December 1449, when Polands truce with the Teutonic Order ends
    • Rival the Teutons and other expansion targets
    • Mark all Teutonic Provinces as vital interest
    • Declare war for Königsberg, calling in Poland '*'
    • Make sure to occupy all provinces Poland considers of vital interest first, the other occupations will be transferred as they are set as desired. Poland must not hold occupation of any of the Teutonic provinces, if they do restart form the last backup!
    • End the war (while checking AE) in one of the following ways:
      • by taking all provinces in the East Prussia Area (the area is furthest away from the HRE so taking these provinces yields the least AE. This also leaves the Teutons with less than 5 Provinces, which prevents the 'Prussian Confederation' event)
      • by taking Danzig, Königsberg and other provinces for continuous borders and more trade power in the Baltic Sea (continuous borders are easier to manage for less experienced players. Baltic trade is useless until the trade port is moved to the Lübeck Node; yields more AE per development taken; taking Danzig also prevents the 'Prussian Confederation' event)

    Use the tooltip in the peace interface to determine how upset Brandenburgs neighbours will be. If the entire HRE is pissed, wait for a few years before peacing out and use that time to improve relations with potential coalition members (looking at you Denmark).

    • Since all provinces are set as vital interest, Poland should not lose trust even if not given any land! (This has be reported to not work in some unspecific cases. If they would loose trust give them Kulm and hope this is enough to make them happy, as Brandenburg needs all provinces in the West and East Prussia areas to progress in the mission tree)

    Poland not losing trust despite not getting any provinces

    • Preventing the 'Prussian Confederation' event is a top priority, since it allows Poland to truce-break (and full annex) the Teutonic Order, preventing Brandenburg form progressing in the mission tree)

    Depending on how long the war with the Teutons lasts it should be somewhere between1451 and 1455. This means that within 10 years all the required provinces to form Prussia were conquered, while also securing a decent income and strong allies.

    Brandenburgs situation after the first war with the Teutonic Order

    Tips

    • After The first war with the Teutonic Order I highly recommend to integrate Wolgast as soon as possible, to get up to 15 Provinces in the North Germany region to complete the 'A Show of Strength' mission.
    • Brandenburg gets claims on Mecklenburg and Lübeck very late in the mission tree, therefore Mecklenburg is an excellent vassal, as no permanent claims get 'wasted' due to integration with diplomatic power
    • Use the Claims from the 'A Show of Strength' mission to attack Lüneburg and Lauenburg for the provinces of the same name and a direct border to both Lübeck and Hamburg
    • Hamburg is a Free City and therefore protected by the Emperor if attacked directly. Since its in a trade league, attacking Lübeck and making them a co-belligerent is always possible (as long a Lübeck exists)
    • Take out Stettin for the estuary in Stettin
    • When owning at least two of these provinces (Settin, Lübeck and Hamburg) move the main trade city into the Lübeck Node (Hamburg is my personal favourite for this)

    From this point onwards Brandenburg/Prussia should be in a very comfortable situation with great income and a good situation to expand further...

    Idea Groups

    I do not want to give advise on Idea Groups, as this boils down to play styles and preferences. I will state my personal opinions and preferences however and explain them.

    My opinion on Quantity and Diplomatic Ideas:

    • First of I need to say that I do not think very highly of Quantity Ideas, as they bloat the force limit and manpower while not providing enough economic support to fill it. Since Brandenburgs early game economic situation is dire this leads to the issue that the force limit boost provided can not be fully used without making budget cuts in other areas, especially buildings. This however considerably slows down the economic snowballing, which leads to a dragged out bad economic situation. Also manpower can be easily bought with buildings and edicts, without wasting an entire idea group on it.
    • Furthermore drilling with less than 100% of the force limit results in decreased professionalism gain. Personally I have the goal of 50 professionalism by 1518 (the time admin tech 10 can be taken without penalty), as this allows easy completion of the 'Professional Army' and 'Empower the Junkers' missions without having to take a estate privilege which gives +5% all powers cost.
    • Diplomatic Ideas are often said to be mandatory in the HRE due to increased aggressive expansion gain. But AE is not the only bottleneck the player faces early game. The economy and especially monarch power are a major bottleneck early on, which often have the same limiting effect as AE. Diplomatic ideas can be evaded by using other aspects of the game, like the 'Imperial Ambition' mission and stacking the improve relations modifier. Combining the a diplomat advisor (+20%), the 'Establish Communities' trade policy (+15%), Protestantism (+15%) and high prestige (up to +50%) doubles the AE decay rate. Early game this and utilising the 2 or 3 Diplomats available is enough to max out relations with will almost all possible coalition members. In the mid-game coalitions are all the fun for Prussia, so why should one try to prevent them?

    My personal favourite set is Economic - Quality - Trade, here is why:

    • Brandenburgs starting economic situation is dire. It is of utmost importance to solve this problem. Economic Ideas provide a wide range of bonuses, which help with this. Especially the −10% Construction Cost are superb and stacking this modifier early on to start the economic snowball is quite easy. Combining Brandenburgs Tradition (-15%), Economic Ideas (-10%), The first HRE reform 'Call for Reichsreform' (-5%) and the Renaissance (-5%) yield a total of -35% Construction Cost.
    • Quality Ideas provide extra army tradition for better generals, +10% combat ability to all units and +10% discipline, when using the Economic - Quality policy. When combining this with Prussian ideas and militarisation, its easy to achieve +30% infantry combat ability as well as +25% discipline early on, which is already enough to stomp all opposition in single player.
    • Why taking the second ducat idea group (Trade) as well? Ducats! This is maybe my Dutch ancestry but ducats make the world go round. They are the single most important currency in the game as everything can be bought using ducats: armies, monarch power (via advisors), force limit and more ducats (via buildings) and even manpower (via edicts and buildings). The more ducats the better.
    • Combining the three idea groups gives access policies of each category so all can be activated for free. In addition to the aforementioned the +5% discipline policy from Economic - Quality, Quality - Trade and Trade - Economic give a total of +30% trade efficiency and +10% production efficiency.
    • Using these idea groups while moving the main trade city to Lübeck can solve almost all bottlenecks: manpower, the economy and monarch power. Only AE is a limiting for Brandenburg/Prussia then, but like I already said: Coalitions are all the fun.
    submitted by /u/Wureen
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    You were the chosen one! It was said that you would destroy the Sith, not join them!

    Posted: 19 Dec 2020 03:07 PM PST

    Ooooh girls just wanna

    Posted: 20 Dec 2020 02:12 PM PST

    My Andalusia game so far! (1677 CE)

    Posted: 20 Dec 2020 02:58 AM PST

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