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    Saturday, October 10, 2020

    EU4 Don't think my mod worked correctly...

    EU4 Don't think my mod worked correctly...


    Don't think my mod worked correctly...

    Posted: 10 Oct 2020 04:59 AM PDT

    Really, these damn Mughals, always claiming my territory and insulting me!

    Posted: 09 Oct 2020 10:44 PM PDT

    Elective monarchy is totally balanced

    Posted: 09 Oct 2020 11:17 PM PDT

    POV: Your neighbor just met these crazy water-people and learned about something called gunpowder and he may be taking it a bit too far.

    Posted: 10 Oct 2020 08:16 AM PDT

    Proposed changes to the Emperor of China

    Posted: 10 Oct 2020 04:44 AM PDT

    The Dynasty Problem

    Issue:

    One of the details in Eu4 that irks me the most is how the EoC does not have a fixed dynasty. Nothing bothers me more than sifting through the fogs of terra incognita to see that Ming is now ruled by some family from Japan or South East Asia or even India.

    The Dynasty of the EoC should be fixed. With the size of their families and a harem far larger than the Ottoman Sultans', they should never be in a position to be forced to adopt an outsider as heir.

    The EoC (and maybe even all the Chinese minors, as ruling princes, dukes, etc. would also possess harems of their own) should get a government reform that gives them a harem reform similar to the Ottomans that provides a constant supply of heirs, with an extremely rare event (maybe with an MTTH that could scale to mandate/legitimacy for the princedoms) that tells you your ruler has no more sons, and would have to adopt a relation at the cost of a mandate/legitimacy tank.

    The only incidence I can recall of an emperor being succeeded by someone of another family was Guo Wei (Founder Later Zhou during the Five Dynasties and Ten Kingdoms period) succeeded by his nephew-in-law, whom he ADOPTED and had his surname changed. In any case, the dynasty ended a year after the latter's death.

    Proposed Solution:

    The EoC (and maybe even all the Chinese minors, as ruling princes, dukes, etc. would also possess harems of their own) should get a government reform that gives them a harem reform similar to the Ottomans that provides a constant supply of heirs, with a extremely rare event (maybe with an MTTH that could scale to mandate/legitimacy for the princedoms) that tells you your ruler has no more sons, and would have to adopt a relation at the cost of a mandate/legitimacy tank.

    ---

    The Peaceful Dynasty Coup

    Issue:

    While Oirat and Manchu may represent the nomad invasions that created the Yuan and Qing Dynasties, and the Chinese minors show the chaotic periods of the Three Kingdoms Period, and the Five Dynasties & Ten Kingdoms Period, not all dynastic changes in China occur due to decade-long wars. While often that is how power is consolidated and China united by each new dynasty, there are cases where simple palace coups led to a change in the ruling family/dynasty.

    Most prominently this was how the Song Dynasty was created: when a popular general was crowned by his officers and marched into the capital without a battle and nearly without bloodshed.

    Solution:

    Coups as such can be shown in-game in the form of a disaster akin to the current 'Nomad Frontier' and ended with an event similar to how revolutionary empires are formed.

    Monthly Progress Starts If:

    1) Extremely low mandate (For example, under 10)

    2) A regency

    Monthly Progress Increased By:

    1) The amount of influence the most influential faction at court possess

    2) How low the mandate is

    3) Potentially: High meritocracy (To show how much more competent the officials of the empire is compared to its empire)

    The difficulty of fulfilling these conditions would mean this event would rarely actually occur.

    When the disaster fires, an event spawns that offers to replace the emperor and his dynasty with a bureaucrat, a general, or a regional governor with different mana focuses depending on which of the three EoC factions have the most influence (Admin, Mil, or Diplo), at the cost of high unrest and another tank in mandate (and mandate gain. This corresponds to when strong officials, powerful generals, and autonomous military governors supplant a weak emperor.

    A second option would allow the player to refuse the coup, and as a result, there would negative events: Maluses to tax, production, manpower of the whole country if the Admin faction was in charge (Grand Secretariat); Pretender rebels rising up if the Mil faction was in charge (Commanderies of the Five Armies); Rise in autonomy of one - three neighbouring areas and corresponding separatist rebels rising up if the Diplo faction was in charge (Offices of Maritime Trade)

    ---

    These are just my two cents on a couple of flavour improvements that could happen to China. I definitely welcome any suggestions or criticism, and really think these could potentially make a cool mod.

    submitted by /u/YitiBitiSpider
    [link] [comments]

    The worst Great Britain I have ever seen

    Posted: 10 Oct 2020 07:53 AM PDT

    My first completed campaign ever (Im so cheesed that I didn't get a single Marie as a ruler)

    Posted: 10 Oct 2020 09:57 AM PDT

    Luckily got NO HEIR before the War of the Roses started, so was able to get a great ruler and France PU in 4 years. Pray RNGesus!

    Posted: 09 Oct 2020 11:47 PM PDT

    Playing as Inca be like:

    Posted: 10 Oct 2020 11:23 AM PDT

    Shortcuts go brrr

    Posted: 10 Oct 2020 08:23 AM PDT

    That's great, but I don't think I need it

    Posted: 10 Oct 2020 07:17 AM PDT

    My True Heir of Timur

    Posted: 10 Oct 2020 02:28 AM PDT

    This mission is a coalition trap

    Posted: 10 Oct 2020 04:07 AM PDT

    while playing a south-eastern Asia game I look over at Europe and find this

    Posted: 10 Oct 2020 09:04 AM PDT

    Nobody tell him, OK?

    Posted: 09 Oct 2020 10:39 PM PDT

    its bigger and strong and most of all its got-land

    Posted: 10 Oct 2020 10:42 AM PDT

    Never forget: AE is just a number!

    Posted: 10 Oct 2020 05:01 AM PDT

    My first Bradenburg -> Prussia -> Germany game

    Posted: 10 Oct 2020 01:17 PM PDT

    Is there a mod that removes "Revolutionary" from revolutionary countries' names?

    Posted: 10 Oct 2020 05:41 AM PDT

    I mean regardless of whether it's revolutionary or not, the country's still fucking called France. When we talk about Napoleon f.e. we say that he was French emperor, not "ReVoLuTiOnArY FrEnCh Emperor". It looks so ugly when "Revolutionary" is written all over my beautiful big blue blob. Flag change is ok, I just can't stand the name.

    submitted by /u/RyderNiga
    [link] [comments]

    My missionaries are missing, they just vanished, they aren't converting provinces in my nation or vassals. Does anyone know how to fix this

    Posted: 10 Oct 2020 12:47 PM PDT

    Well thats a dumb mechanic

    Posted: 10 Oct 2020 08:21 AM PDT

    Truly the Luck of the Irish!

    Posted: 10 Oct 2020 09:27 AM PDT

    6/6/6 Queen, Italy has been blessed

    Posted: 09 Oct 2020 02:04 PM PDT

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