EU4 The Imperial Council - /r/eu4 Weekly General Help Thread: September 28 2020 |
- The Imperial Council - /r/eu4 Weekly General Help Thread: September 28 2020
- NICE.
- With the threat of Covid, Spain has taken some drastic measures.
- Good Caliph René
- The time when the game warns you about some things
- Another relatable Napoleon loading screen, but not the one you expect...
- That’s one way to stop the War of the Roses
- strange bug in extended timeline
- 3.5k Hours in the Making
- Mongol empire sub 100 years
- Shitty leader but not shitty enough for Die please Die achievement
- AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
- The ring of fire: Japanese colonial Empire
- Just nice
- The Komnenoi Revolution has arrived
- OPM owning 98% of europe under vassal without any liberty desire.
- Starting to think the germans aren't very fond of my antics
- Are we doing this?
- You know, this is surprisingly painful to watch.
- "Serene Doge, The French Have Taken Venice!" "We will counter attack... IN CANADA!"
- I hit 1k hours and decided to celebrate by failing Mare Nostrum due to incompetence! :)
- It was truly terrible
- The spice islands will produce over 50 ducats a year at one development
- PSA : The AI is hardcoded to not regain manpower when disbanding units, even at 100% army professionalism.
The Imperial Council - /r/eu4 Weekly General Help Thread: September 28 2020 Posted: 28 Sep 2020 06:00 AM PDT Please check our previous Imperial Council thread for any questions left unanswered
Welcome to the Imperial Council of r/eu4, where your trusted and most knowledgeable advisors stand ready to help you in matters of state and conquest. This thread is for any small questions that don't warrant their own post, or continued discussions for your next moves in your Ironman game. If you'd like to channel the wisdom and knowledge of the master tacticians of this subreddit, and more importantly not ruin your Ironman save, then you've found the right place! Important: If you are asking about a specific situation in your game, please post screenshots of any relevant map modes (diplomatic, political, trade, etc) or interface tabs (economy, military, ideas, etc). Please also explain the situation as best you can. Alliances, army strength, ideas, tech etc. are all factors your advisors will need to know to give you the best possible answer.
Tactician's Library:Below is a list of resources that are helpful to players of all skill levels, meant to assist both those asking questions as well as those answering questions. This list is updated as mechanics change, including new strategies as they arise and retiring old strategies that have been left in the dust. You can help me maintain the list by sending me new guides and notifying me when old guides are no longer relevant! Getting StartedNew Player Tutorials
AdministrationDiplomacyMilitaryTrade
Country-Specific Strategy
Misc Country Guides Collections
Advanced/In-Depth Guides
If you have any useful resources not currently in the tactician's library, please share them with me and I'll add them! You can message me or mention my username in a comment by typing /u/Kloiper Calling all imperial councillors! Many of our linked guides pre-Dharma (1.26) are missing strategy regarding mission trees. Any help in putting together updated guides is greatly appreciated! Further, if you're answering a question in this thread, chances are you've used the EU4 wiki and know how valuable a resource it can be. When you answer a question, consider checking whether the wiki has that information where you would expect to find it, and adding to the wiki if it does not. In fact, anybody can help contribute to the wiki - a good starting point is the work needed page. Before editing the wiki, please read the style guidelines for posting. [link] [comments] | ||
Posted: 28 Sep 2020 04:57 AM PDT
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With the threat of Covid, Spain has taken some drastic measures. Posted: 28 Sep 2020 06:25 AM PDT
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Posted: 28 Sep 2020 01:39 AM PDT
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The time when the game warns you about some things Posted: 28 Sep 2020 10:11 AM PDT
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Another relatable Napoleon loading screen, but not the one you expect... Posted: 28 Sep 2020 06:39 AM PDT
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That’s one way to stop the War of the Roses Posted: 28 Sep 2020 11:43 AM PDT
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strange bug in extended timeline Posted: 28 Sep 2020 08:59 AM PDT
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Posted: 28 Sep 2020 08:25 AM PDT
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Posted: 28 Sep 2020 11:15 AM PDT
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Shitty leader but not shitty enough for Die please Die achievement Posted: 28 Sep 2020 08:30 AM PDT
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AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA Posted: 28 Sep 2020 12:27 PM PDT
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The ring of fire: Japanese colonial Empire Posted: 28 Sep 2020 08:54 AM PDT
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Posted: 28 Sep 2020 11:20 AM PDT
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The Komnenoi Revolution has arrived Posted: 27 Sep 2020 11:40 PM PDT
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OPM owning 98% of europe under vassal without any liberty desire. Posted: 27 Sep 2020 07:51 PM PDT
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Starting to think the germans aren't very fond of my antics Posted: 28 Sep 2020 05:49 AM PDT
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Posted: 28 Sep 2020 03:44 AM PDT
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You know, this is surprisingly painful to watch. Posted: 28 Sep 2020 08:11 AM PDT
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"Serene Doge, The French Have Taken Venice!" "We will counter attack... IN CANADA!" Posted: 28 Sep 2020 01:49 AM PDT
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I hit 1k hours and decided to celebrate by failing Mare Nostrum due to incompetence! :) Posted: 27 Sep 2020 04:13 PM PDT
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Posted: 28 Sep 2020 08:43 AM PDT
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The spice islands will produce over 50 ducats a year at one development Posted: 28 Sep 2020 09:55 AM PDT Basically I was going through the math of the Clove trade good that's going to be added, and I realized how much money the two provinces of the spice islands make with production alone, completely ignoring tax and trade income. At one base production development, both islands combined would still make 51.2 ducats a year. Province modifier "Spice Islands" —> 3 goods produced Base price of cloves —> 8 ducats 8 * 3= 24 ducats Minimum production of 1 —> 0.2 goods produced 8 * 0.2= 1.6 ducats 24 + 1.6 = 25.6 Two Provinces 25.6 * 2 = 51.2 ducats a year [link] [comments] | ||
Posted: 27 Sep 2020 11:49 PM PDT
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