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    Sunday, July 5, 2020

    EU4 Owning the Society Islands as Wales renames the province to "New Llanfairpwllgwyngyllgogerychwyrndrobwllllantysiliogogogoch"

    EU4 Owning the Society Islands as Wales renames the province to "New Llanfairpwllgwyngyllgogerychwyrndrobwllllantysiliogogogoch"


    Owning the Society Islands as Wales renames the province to "New Llanfairpwllgwyngyllgogerychwyrndrobwllllantysiliogogogoch"

    Posted: 05 Jul 2020 03:36 AM PDT

    Literally unplayable

    Posted: 04 Jul 2020 10:23 PM PDT

    Yeah a 6/6/6 leader is cool but have you ever tried this?

    Posted: 05 Jul 2020 01:29 AM PDT

    The Purple Phoenix rises at 38,000 Ft!

    Posted: 05 Jul 2020 11:10 AM PDT

    Every dynamic named province in the French culture group.

    Posted: 05 Jul 2020 03:20 AM PDT

    Beautiful color. Beautiful borders. Beautiful name placement. Philippine Tiger.

    Posted: 05 Jul 2020 06:46 AM PDT

    Serenissima Repubblica di Venezia ( 1811 AD)

    Posted: 05 Jul 2020 08:49 AM PDT

    Maybe this time

    Posted: 04 Jul 2020 11:52 PM PDT

    Due to popular demand: Every British/English dynamic province. More cultures coming soon.

    Posted: 05 Jul 2020 11:51 AM PDT

    The Pope's a germanophobe

    Posted: 05 Jul 2020 04:58 AM PDT

    That's what I call genetics!

    Posted: 05 Jul 2020 09:41 AM PDT

    Just played a game where every major European power was in multi 1000s debt and unable to repay it after the first 100 years. This needs urgent fix.

    Posted: 05 Jul 2020 05:35 AM PDT

    How did this not get caught even in surface level QA testing is beyond me. It's happening to most big AI countries in most games. They get into debt seemingly for no reason and have no idea how to repay it.

    For example from my current game, Castile (my ally) had a great game, no conflict with Aragon with free PU later, expanded into North Africa, secured Carribean with a nice big loyal colony, yet they are over 4000 in debt after 100 years, which has only increased from about 2000 something 40-50 years prior. Portugal, who has been in 0 wars after the first 5 years of the game, is sitting on 1500 debt. Burgundy integrated their lowlands for free and fell under a PU they easily got free of, but then proceeded to fall apart due to having 3000 debt (even though they lost no provinces or paid any money in any wars and integrated complete lowlands for free).

    This feels like playing some early access unfinished mod, not an official release which was worked on for a year. And I have to repeat myself, just bloody how did nobody from paradox ever notice this happening? The patch has been out for a month and there is still no fix or even acknowledgement of this huge issue. The game is currently in crippled state due to it when it could otherwise be a great patch.

    submitted by /u/Awesome_Bruno
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    Caught up with all the achievements again. Feel free to ask for tips and other questions on any of them.

    Posted: 05 Jul 2020 10:53 AM PDT

    The relentless push West

    Posted: 05 Jul 2020 09:39 AM PDT

    Ah yes.

    Posted: 05 Jul 2020 02:55 AM PDT

    Oh Dear.... we are in trouble

    Posted: 05 Jul 2020 05:14 AM PDT

    Virgin Poland vs chad Teutonic Order

    Posted: 05 Jul 2020 05:52 AM PDT

    Really chill guy ruling in Frankfurt

    Posted: 05 Jul 2020 12:12 PM PDT

    Democracy is Non-Negotiable

    Posted: 05 Jul 2020 07:01 AM PDT

    Reading the history of my empire when i noticed this gem.

    Posted: 05 Jul 2020 07:23 AM PDT

    A closer look at the Support Rebels espionage action

    Posted: 05 Jul 2020 06:30 AM PDT

    A closer look at the Support Rebels espionage action

    I'll be honest: I never pick Espionage ideas in any of my campaigns. Furthermore, paying ducats to support rebels in another country never really seems worth it (or actually trigger a rebel uprising for that matter).

    So I decided to take a closer look at supporting rebels and the modifier associated with it (Rebel Support Efficiency) to see when it could be worth considering.

    Unrest and rebel factions:

    When you have unrest in a province, there is a monthly chance of progress towards a rebel uprising. The monthly progress is always 10% and an uprising occurs when progress reaches 100%. The chance of a 10% monthly progress towards an uprising scales with the total amount of unrest from all provinces associated with that rebel faction as follows:

    https://eu4.paradoxwikis.com/Rebellion#Rebel_faction_progress

    In other words, if you have 8 provinces with 10 unrest each for one specific rebel faction then the total unrest for that faction is 80, which gives a 20% chance each month of increasing the progress towards a rebel uprising by 10%.

    The Support Rebels espionage action:

    Once you build a Spy Network of at least size 60 in another country a button becomes available in the Diplomacy menu to "Support Rebels" in that country. The button opens a dialog screen that looks like this:

    https://preview.redd.it/ririggl2i0951.png?width=551&format=png&auto=webp&s=7fbfdf2811fee77356cc3bf359eac38325d6a908

    This dialog shows you a list of the rebel factions in the target country that have any level of unrest. Additionally it shows the provinces associated with the rebel faction and a percentage value that requires a bit of explaining.

    The percentage shown in this screen is not the monthly progress chance for that rebel faction. Instead it is the total amount of unrest for that faction, divided by 100 (thanks Paradox). So when a faction shows "0.50%" as in the screenshot above, it means that there is 0.50*100 = 50 total unrest for that faction. This explains why sometimes you can have rebel factions showing up in this list that display a 0.00% value: the total unrest for this faction is less than 1 and it gets rounded down to 0. The actual total unrest is not 0 however, because the rebel faction wouldn't show up at all if that was the case.

    Going by the table shown above we know that 50 total unrest gives a 25% monthly progress chance. Supporting the rebel faction will increase the monthly progress chance by a flat 10% for 5 years, giving a total monthly progress chance of 35% during that period (assuming no decrease in the unrest associated with those rebels).

    Note that the monthly progress chance from supporting rebels is additive and not affected by underlying unrest. In other words, it cannot be countered by decreasing unrest in any way (such as raising autonomy or boosting stability), only by using Harsh Treatment. The increase in monthly progress chance is modified by Rebel Support Efficiency, shown in the top right of the Support Rebels dialog screen.

    Rebel Support Efficiency

    Espionage ideas and some of it's associated policies increase Rebel Support Efficiency (https://eu4.paradoxwikis.com/Rebellion#Support_for_rebels). Higher Rebel Support Efficiency simply increases the monthly progress chance applied when you support a rebel faction, scaling as follows:

    https://preview.redd.it/vsv4j40ue1951.png?width=610&format=png&auto=webp&s=dca0d0bb5f36bac2b3fc0b8f72c990a023109a16

    The 5-year chance of uprising shown above is calculated using a binomial probability distribution and only takes into account the monthly progress chance from Rebel Support Efficiency, not any additional progress chance from the underlying unrest for that rebel faction (as this unrest may decline over time, e.g. separatism). In other words, if you have 250% Rebel Support Efficiency (the maximum in a vanilla campaign) then any rebel faction you support will rise up at least 95.5% of the time.

    When to support rebels:

    Given the table above we can set some loose guidelines to follow when considering to use Support Rebels or not:

    • No Rebel Support Efficiency modifiers:

    For a 95.5% initial success rate, only consider rebel factions with at least 15% existing monthly progress chance = 19 total unrest = 0.19% on Support Rebels screen

    Any rebel faction available for selection will rise up at least 7.3% of the time

    • With Full Espionage Ideas (+50% Rebel Support Efficiency):

    For a 95.5% initial success rate, only consider rebel factions with at least 10% existing monthly progress chance = 12 total unrest = 0.12% on Support Rebels screen

    Any rebel faction available for selection will rise up at least 41.2% of the time

    • With Full Espionage Ideas (+50% Rebel Support Efficiency) and Economic-Espionage policy (+50% Rebel Support Efficiency):

    For a 95.5% initial success rate, only consider rebel factions with at least 5% existing monthly progress chance = 5 total unrest = 0.05% on Support Rebels screen

    Any rebel faction available for selection will rise up at least 78.7% of the time

    • With Full Espionage Ideas (+50%), Economic-Espionage policy (+50%), Humanist-Espionage policy (+25%), and Samstkhe/Pirates National Idea (+25%):

    Any rebel faction available for selection will rise up at least 95.5% of the time

    Conclusion:

    So what can we conclude from all this? Basically if you do not have any modifiers to your Rebel Support Efficiency you're almost completely reliant on the unrest associated with a rebel faction to actually trigger an uprising. Since unrest can be reduced in a large number of ways this means that supporting rebels is almost never worth it (unless the target country is falling apart already? in which case you're better off just attacking them yourself).

    If you stack Rebel Support Efficiency to the max for a meme campaign you can basically trigger any enemy rebel faction at will however. That does require you to devote an entire idea group to Espionage as well as run 2 policies... Worth it? I'm afraid not.

    submitted by /u/NOmakesmehard
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    Restoring Caliphate of Cordoba ��

    Posted: 05 Jul 2020 01:41 AM PDT

    The what...?

    Posted: 05 Jul 2020 08:24 AM PDT

    I drew a flag map of my finished campaign.

    Posted: 05 Jul 2020 01:19 PM PDT

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