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    EU4 The Imperial Council - /r/eu4 Weekly General Help Thread: July 13 2020

    EU4 The Imperial Council - /r/eu4 Weekly General Help Thread: July 13 2020


    The Imperial Council - /r/eu4 Weekly General Help Thread: July 13 2020

    Posted: 13 Jul 2020 06:00 AM PDT

    Please check our previous Imperial Council thread for any questions left unanswered

     

    Welcome to the Imperial Council of r/eu4, where your trusted and most knowledgeable advisors stand ready to help you in matters of state and conquest.

    This thread is for any small questions that don't warrant their own post, or continued discussions for your next moves in your Ironman game. If you'd like to channel the wisdom and knowledge of the master tacticians of this subreddit, and more importantly not ruin your Ironman save, then you've found the right place!

    Important: If you are asking about a specific situation in your game, please post screenshots of any relevant map modes (diplomatic, political, trade, etc) or interface tabs (economy, military, ideas, etc). Please also explain the situation as best you can. Alliances, army strength, ideas, tech etc. are all factors your advisors will need to know to give you the best possible answer.

     


    Tactician's Library:

    Below is a list of resources that are helpful to players of all skill levels, meant to assist both those asking questions as well as those answering questions. This list is updated as mechanics change, including new strategies as they arise and retiring old strategies that have been left in the dust. You can help me maintain the list by sending me new guides and notifying me when old guides are no longer relevant!

    Getting Started

    New Player Tutorials

    Administration

    Diplomacy

    Military

    Trade

     


    Country-Specific Strategy

     


    Advanced/In-Depth Guides

     


    If you have any useful resources not currently in the tactician's library, please share them with me and I'll add them! You can message me or mention my username in a comment by typing /u/Kloiper

    Calling all imperial councillors! Many of our linked guides pre-Dharma (1.26) are missing strategy regarding mission trees. Any help in putting together updated guides is greatly appreciated! Further, if you're answering a question in this thread, chances are you've used the EU4 wiki and know how valuable a resource it can be. When you answer a question, consider checking whether the wiki has that information where you would expect to find it, and adding to the wiki if it does not. In fact, anybody can help contribute to the wiki - a good starting point is the work needed page. Before editing the wiki, please read the style guidelines for posting.

    submitted by /u/Kloiper
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    Don't talk to me or my son ever again

    Posted: 13 Jul 2020 05:43 AM PDT

    My first Mare Nostrum!

    Posted: 13 Jul 2020 07:12 AM PDT

    I don't know if I should be happy or concerned

    Posted: 12 Jul 2020 01:58 PM PDT

    Then cheer, cheer, the green mountaineer: Dithmarschen into Peasant Republic Hussite Vermont

    Posted: 13 Jul 2020 07:47 AM PDT

    True Heir of Timur. Totally stable and swimming in ducats/ manpower

    Posted: 13 Jul 2020 10:19 AM PDT

    An Early Reich.

    Posted: 13 Jul 2020 03:34 AM PDT

    I never even knew negative absolutism was possible.

    Posted: 13 Jul 2020 06:28 AM PDT

    This family is full of socipaths

    Posted: 13 Jul 2020 05:34 AM PDT

    Estate Guide for 1.30 (v.1)

    Posted: 13 Jul 2020 11:14 AM PDT

    Patch 1.30 introduced the Estate system overhaul, where one has to juggle between Crown Land, Absolutism, and Estate Loyalty/Influence to get Estate Privilege Bonus. The new and improved Diet/Agenda system also introduced mini missions that are similar to the old repeatable Mission system where it wants you to develop, build buildings, conquer, or dominate trade.

    This is my first try at writing a guide like this, and there are still some unknowns so feel free to correct what I've missed.

    Ignore Play:

    The new Estate system can still be completely ignored, though it's highly recommended to activate Diet Agenda as it comes with almost no drawback

    Minimal Play Strategy:

    +1 MP generation:

    +1 MP on all 3 categories are considered as must haves. In fact, the only reason 75+ Crown Land having +15 Absolutism is so you can keep these 3 privileges on from start to finish. This is a huge buff compared to the MP bank pre-1.30, as your MP gain for each category just went from 100~200 to 240 MP in 20 years. (without having you manage it too!)

    However, without utilizing Seize Land, it's very difficult to keep these 3 privileges up while resolving Court and Country with +20 result the moment Absolutism hits, this is because when you conquer provinces, your Crown Land share will slowly shift toward Crown Land "Equilibrium"

    Crown Land "Equilibrium":

    When you conquer provinces, Crown Land share will also increase/decrease depending on current Crown Land share, Estate Influence and Absolutism (according to tooltips anyway). The exact formula is still unknown, but in general, expect Crown Land to slowly shift below 75% for every conquest before Absolutism, and above 75% when you have 100 Absolutism.

    Advanced Play Strategy:

    45+ Loyalty Equilibrium:

    Pre-Absolutism you will need to continuously Seize Land to keep your Crown Land share go above 75. Doing so will incur a hefty 20 Loyalty drop, and if Loyalty drops below 30 after the action, you'd get increased unrest in provinces and rebels will spawn according to the Estate type. This means you need a bare minimum of 45 Loyalty equilibrium so you can Call Diet to hit 50 Loyalty before you Seize Land

    Supremacy Over the Crown is incredibly strong in this regard, as it adds 10 Influence/Loyalty equilibrium for all Estates with a low cost of 5 Absolutism. It also sends you Agenda on semi-random (?) interval for Loyalty boost.

    Then you'd want to activate +10 Influence/Loyalty equilibrium privileges for most Estates to hit the 45% magic number, though in terms of Loyalty Equilibrium, the higher the better pre-Absolutism to combat Loyalty drops from events, and to give better passive estate bonus.

    Finally, turn on privileges that suit your needs to fill out all 4 slots.

    CAUTION:

    Estates still have disasters when you hit 100% Influence. Since revoke Estate province on demand is gone, there's no easy way for you to get out of it, and you need to control how many privileges you activate. Remember that each Diet adds 5% Influence for the next 20 years and stacks with each others, so you'd want to stay between 60%-65% Influence after you've activated your privileges to prevent events and Diet Influence pushing your Influence to 100%.

    Edit: If the disaster ever starts to progress, you can keep monthly progression at 0 by staying above 50 loyalty, or at war.

    Privileges Tips:

    By leaving the privilege window on, you can activate more than 4 privileges before you close it. However, you will not be able to revoke privileges other than the 4 being displayed. Because Loyalty needs to be higher than Influence before you can revoke, think carefully on how many you activate.

    Trading Crownland for Governing Capacity can be very useful before Court House/State House, Empire rank and/or finish Administrative Idea. It also adds 5 Loyalty/Influence, so is an alternative if you can afford the 5% Crown Land.

    -25% Advisor Cost in exchange for 10% Stability cost should be ignored unless you're Catholic planning on topping Stability with Papal Influence, is stacking advisor cost reduction with Innovative to get a much higher level advisor to make up for the extra ADM cost, or planning on savescumming to prevent bad stab drop events. (or Anglican, but no one plays it other than achievement/roleplay) This is because in most cases you won't have the economy to support higher level advisor to notice the discount pre-Absolutism. By the time you have the economy, you're usually on your way to revoke them.

    Note: Any privilege that scales with Estate Land Ownership is bad, because in theory they will not go above 20 Land Share, leading to very low bonus. (aka don't expect your Cossacks/Rajput regiments grow to 2 digits)

    Min-Max Strategy:

    With Loyalty Equilibrium taken care of, you now have an excess of Loyalty when Agenda and Estate events show up. Luckily, PDX has provided us with an excellent Estate Loyalty dump, Exclusive Trade Right.

    Exclusive Trade Right adds 3 Mercantilism. Unlike Monopoly, it can be toggled on and off on demand without waiting for 10 years. All nations should be able to hit 100 Mercantilism well before the game ends with this strategy. It does require you to 3 CoTs in the same node, so may not be available for a while for smaller nations.

    100% Mercantilism = +200% Provincial Trade Power, 5% Burgher Loyalty, and +25% CN LD. Since the LD can easily be controlled with various other means (let them go into debt with high level forts and pay it off), trying to get high Mercantilism can allow you to snowball faster than your neighbors.

    Monopoly can still be used for non-Burgher Loyalty dump, but is a double edged sword. Remember the privilege only grants you 80% of the Production income you'd receive in 10 years. This does not count additional production increases from provinces and autonomy you'd gain over the next 10 years. Fortunately, you can either give away low valued trade goods like Wool or Livestock for minimal loss, or you can make up for the loss with building investments. The +10 Loyalty Equilibrium with no Influence increase can also be very powerful to keep on if said trade goods is only a tiny fraction of your income

    Day 1 Strategy:

    Summon Diet, prioritize Agenda with claims then developing (yes, I'm serious here)

    Most nations should start with 30% Crown Land share, or close to. If you're 0.001% away from 30%, dev up a province to increase it past 30%.

    Then dump all 30% into the +1 MP privileges, and turn on Privileges according to your needs. (Leave the 4th privilege slot open for Nobility/Clergy/Burgher if you're Monarchy/Theocracy/Republic)

    Sale of Title is still clickable when your Crown Land is at 0%. Click it, get hundreds of ducat to fuel your initial expansion with troops or heavies at the cost of Crown Land hitting slightly below 0%. If you forgot to turn on privileges, you have to dev up once so your Crown Land goes back to positive so you can turn on privileges

    Do not Seize Land to get your Crown Land up above 5%. (reason below)

    Now wait for Estates Statutory Rights event where the Estates will return 30% of their land share at the cost of a privilege setting autonomy level to 25% that can't be revoked until 20 years have passed. (The event will trigger with 8 months MTTH if you have no Crown Land, or 64 months MTTH if you have 5% Crown Land.)

    Take it, because your low Crown Land will cause your autonomy to rise above 25% before 20 years. Plus, you'll never hit 30% Crown Land in 20 years with Seize Land. Make sure you're able to get Loyalty higher than Influence for said Estate with the help of Agenda and Loyalty Equilibrium. Protip: You can double stack Agenda Loyalty boost near the end of the 20 years mark by delaying the completion of Supremacy Over the Crown Agenda so you can complete it right before you can pick up Diet Agenda.

    Why go through all the hoops? Because the hundreds of ducats you received from Sale of Titles can let you expand with mercs or heavies with ease, combined with the +1 MP on Day 1, it's well worth it compared to the 25% Autonomy over the next 20 years.

    Nobility Privilege Tier List:

    (All Estate privileges now impact maximum Absolutism, so in most cases, one needs to have one set of privileges before Absolutism, and another set for Absolutism.)

    Pre-Absolutism Post-Absolutism
    Tier S Primacy of the Nobility (MP) Primacy of the Nobility
    Tier A Supremacy Over the Crown (Loyalty) Supremacy Over the Crown
    Tier B Right of Counsel (Loyalty) Nobility in Officer Corps
    Tier C Strong Duchies (+2 Relation Slots)
    Nobility in Officer Corps (AT decay, General Cost)

    3 of the slots are already being used for +1 MP, and +10 Loyalty boost. This leaves you with only one slot for either Strong Duchies or Nobility in Officer Corps

    Strong Duchies is very strong in the early/mid game with the introduction of Governing capacity and territories/TC having 90% Autonomy. Being able to vassal/PU feed will allow you to expand while keeping your governing capacity and average autonomy low, or get more alliances to snowball. However, it does have a hefty -10 Absolutism cost, so you want to turn it off come Age of Absolutism.

    Nobility in Officer Corps is a decent choice as AT generation from NI, ideas, and TC has been reduced substantially in 1.30, making AT decay reduction more valuable. The General cost reduction also allows you to get more Generals, leading to more Professionalism bonus or slacken recruitment before relying on the very inflexible 1.30 mercs.

    Clergy Privilege Tier List:

    Pre-Absolutism Post-Absolutism
    Tier S Religious State (MP) Religious State
    Tier A Oversight by the Clergy (Loyalty) Enforced Unity of Faith
    Tier B Establish New World Missions (Colony)
    Enforced Unity of Faith (Religious)
    Expansionist Zealotry (Religious)

    Nothing much for Clergy privileges in terms of flavors. You probably won't even fill all 4 slots.

    Establish New World Missions should be on for colonizers, but +50% assimilation isn't exactly powerful enough where you'd keep it post-absolutism as it won't make too much of a difference by then.

    Enforced Unity of Faith is useful for pure Religious playthroughs like Orthodox or people who want to paint the world for its +1% missionary strength and +1 tolerance. Though it does kill WC runs that utilizes both Religious and Humanist.

    5% Morale for Expansionist Zealotry is very strong in the early game as you expand into wrong faith nations. Though once people get more morale through AT, Prestige, and MIL ideas, its uses will diminish. Nice to turn on before a tough war, but not that useful as perma bonus post-Absolutism

    Clerical ministers is strong for Confucian as you can never have too much Harmony gain. The PA gain for Orthodox is also extremely useful at the beginning so you can reach 100 PA ASAP without relying on events and Consecrate. Rests of the religions should manage just fine without it.

    Burgher Privilege Tier List:

    Pre-Absolutism Post-Absolutism
    Tier S Land of Commerce (MP) Land of Commerce
    Tier A Free Enterprise (Loyalty)
    Tier B Exclusive Trade Rights (Mercantilism) Exclusive Trade Rights
    Enforced Unity of Faith (Religious) Grant New World Charters
    Grant New World Charters (Colony) Enforced Interfaith Dialog
    Tier C Patronage of the Arts (Prestige)
    Private Trade Fleet (Light Ship)

    Lots of options here for Burghers.

    As mentioned, Exclusive Trade Rights is great for Estate Loyalty dump for quick 3 Mercantilism. Plus,the -15% dev cost reduction on CoT is god send to force spawn institutions. When combined with Edict and Loyal/Influential Burgher, that's a whopping -35% dev cost reduction, or 1600~1700 MP per institution.

    Enforced Interfaith Dialog is must have for Humanist play and available well before you can pick up Humanist. For nations with Tolerance NI/Religions they can even forgo Humanist unless one really wants the unrest and Separatism reduction post-Absolutism.

    Grant New World Charter is a much better use of Absolutism compared to the Clergy counterparts, due to the increased settler growth and chance.

    I put in Patronage of the Arts because for some nations getting 3 CoT in a single trade node to have access to Exclusive Trade Rights is extremely difficult in the early game. That means you'll need this to get your Influence and Loyalty Equilibrium boost to enjoy the Burgher passive bonus (-10% dev cost reduction can save ~140 MP per institution) For small nations like these, tax income loss is roughly only 1%, while for others, having higher prestige allows you to have more freedom on Disinherit/Abdicate or Claim Throne for the Christians.

    Private Trade Fleet sounds pretty good for a trade empire. Just keep in mind the Loyalty boost is only 5% while giving 10% Influence, so it can require you to double stack Loyalty Agenda to revoke privileges.

    Indebted to the Bourgeoisie is very situational, but can be useful if you plan on going mass loan to embrace institutions. Though without the Corruption from Territories, one should have enough income where you won't need that many loans.

    Control over Monetary Policy is also very situational. It can be useful if you plan on saving a ton of MP for the next several years in preparation for things like institution.

    Cossacks/Dhimmi/Tribes Estate:

    There aren't many choices here, so I won't do 3 charts.

    Cossacks Priority:

    1. Recruit Cossack Leaders is a must for shock pip and AT.
    2. Prime Herding Rights is useful enough in the early game to stay on, but remove for Absolutism.
    3. As mentioned, Cossacks regiment force limit is too low for the 5% Crown Land loss. On the upside, you can now recruit Cossack Infantry, and they don't go away once the Cossack regiment force limit drops.
    4. Steppe dev cost reduction sounds nice, but there are usually better locations where you can spend your MP, and I don't like the 5% Crown Land loss.

    Dhimmi Priority:

    You obviously only want to turn this on for Humanist play. Keep in mind Burgher Tolerance won't be available if you have Dhimmi.

    1. Guaranteed Dhimmi Autonomy is your goto choice for Humanist. Insanely high Loyalty Equilibrium as this is your only 'useful' Loyalty boost
    2. Guaranteed Religious Minority Rights is the Dhimmi variation of Burgher tolerance. Remember this stacks with the passive Dhimmi +2 tolerance, so one can hit +2 heathen tolerance at day 1 for all monarchies.
    3. Higher Dhimmi Taxes is useful for early game boost. You'd want it off post-Absolutism though.
    4. Conscript the Dhimmi is also useful, but watch out for the Loyalty drop.

    Tribes Priority:

    1. Greater Autonomy for Chieftains: Happy Tribes = Happy Cavalry
    2. Guaranteed Leadership of Host. Same thing like Nobility. Cheaper leader, more AT.
    3. Larger Tribal Hosts: More manpower, more power.
    4. Tribes Land Right: You have so much land share at game start and so few Loyalty option, so there's little reason to skip this.

    Because Horde only has access to Tribes estate, and they do NOT have to spend 15 absolutism for the +1 MP, you can have all 4 from start to finish given Absolutism boost from Crown Land, Government reform, and Court and Country.

    Dharma Estates:

    Unfortunately, I've never had time to dabble with Indian nations pre and post 1.30, but since they're variations of the above estates, 'most' of the tips should still apply there.

    submitted by /u/cywang86
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    Just another day playing outside of Europe

    Posted: 13 Jul 2020 08:26 AM PDT

    I'm a good overlord. Ainu went from 250 to 540 dev with over 150% overextension.

    Posted: 13 Jul 2020 02:12 AM PDT

    The Flying Irishman has appeared

    Posted: 13 Jul 2020 09:07 AM PDT

    Spain REALLY loves the Pope.

    Posted: 13 Jul 2020 09:01 AM PDT

    So close

    Posted: 13 Jul 2020 08:50 AM PDT

    So the HRE just evaporated right in the middle of the Protestant League war. I have no idea what we are fighting for anymore.

    Posted: 13 Jul 2020 09:56 AM PDT

    Marie of Lotharingia, Empress of Romans

    Posted: 13 Jul 2020 08:32 AM PDT

    guys is this a bug or i miss clicked an event ?

    Posted: 13 Jul 2020 07:41 AM PDT

    When you find out holy roman empires aren’t in your area

    Posted: 13 Jul 2020 12:50 PM PDT

    1.30 has a serious problem of AI going deep into debt

    Posted: 12 Jul 2020 05:36 PM PDT

    Great Northern War

    Posted: 13 Jul 2020 04:11 AM PDT

    Third Wheel

    Posted: 12 Jul 2020 07:40 PM PDT

    Colonizing, the Napoleon Bonaparte way

    Posted: 13 Jul 2020 01:39 PM PDT

    Welp, looks like my achievement run just got made

    Posted: 12 Jul 2020 08:05 PM PDT

    Pretty good start as Hungary, going after Austrian union soon.

    Posted: 13 Jul 2020 12:12 PM PDT

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