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    EU4 'Which country, what year, how well?' weekly thread : June 30 2020

    EU4 'Which country, what year, how well?' weekly thread : June 30 2020


    'Which country, what year, how well?' weekly thread : June 30 2020

    Posted: 30 Jun 2020 09:09 AM PDT

    In this thread, you can post a maps from your games, and other players can try to guess who you're playing, what year it is, and any other info you specify. Please only post maps in top-level comments.

    Such posts outside this thread will be removed by the moderators.

    Click here to see past threads.

    submitted by /u/AutoModerator
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    Fastest known VH 1 culture in Ironman

    Posted: 30 Jun 2020 08:42 AM PDT

    Paradox has introduced a hardcoded limit to the number of possible nation tags, making most EU4 mods unusable.

    Posted: 30 Jun 2020 02:42 AM PDT

    Link to the petition created by Extended Timeline lead developer qwetyr on the Paradox Forums, showing the official staff reply informing us of the new tag limit and requesting it be patched. I can vouch that our mod is also crashing on startup due to the same issues described, so it seems that a tag limit does now exist.

    I've had the privilege of working on a modding project for over two years now, and I'm frankly quite upset that this arbitrary and unnecessary hardcoding decision could be the end of my journey.

     

    Edit: qwetyr has said that another PDX employee has suggested that the person who confirmed the tag limit was mistaken. I suggest agreeing with the petition in the meantime while we wait for a more official response to the matter.

     

    Edit 2: multiple mods have managed to start up successfully, but experience crashes at random intervals due to the tag issue. There are new tag-related graphical issues as well, but those seem unrelated. Additionally, qwetyr added the following:

    I think it is still too early to say this was intentional by Paradox. Despite that rather clear looking confirmation in that discussion I showed, he also mentions some announcement that, as far as I am aware, never happened. So he may just be mistaken.

    Again, please be courteous, at least until we know the full story.

    submitted by /u/Hope915
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    I've just released my first EU4 mod, which uses the new 1.30 name change system to make muslim countries use their dynasty as the country name, just like CK2.

    Posted: 30 Jun 2020 05:40 AM PDT

    How The Tables Have Turned...

    Posted: 30 Jun 2020 09:34 AM PDT

    Dracula's Revenge (Completed 1560)

    Posted: 30 Jun 2020 05:24 AM PDT

    The player only has a single OPM left to eat to finish a mission? Hold my wine

    Posted: 30 Jun 2020 11:24 AM PDT

    Pls go on ... nothing special here

    Posted: 30 Jun 2020 12:07 AM PDT

    Ah yes I remember this from history class

    Posted: 30 Jun 2020 02:45 AM PDT

    How did Constantinople change from gems to grain?

    Posted: 30 Jun 2020 11:39 AM PDT

    Heard people like name placements

    Posted: 30 Jun 2020 07:58 AM PDT

    ok, do that

    Posted: 30 Jun 2020 12:28 PM PDT

    Not much, but my first world conquest!

    Posted: 30 Jun 2020 01:26 PM PDT

    Revolutionary Italian Empire: My first game played until 1821

    Posted: 30 Jun 2020 06:12 AM PDT

    Hot Take: Revolutions Are Not Done Well

    Posted: 30 Jun 2020 12:24 AM PDT

    Edit: After a good night's sleep and reading some comments, I want to propose a new alternative to the revolution mechanic. Similar to the Reformation mechanic, the revolution mechanic would fare far better if, within your own country, the disaster was triggered by the decisions you made during the earlier game. For example, you would trigger the revolutionary timer if:

    • you did not have a representative government present in your state
    • your absolutism is over a certain amount
    • your estate loyalty is low, or land assignment is uneven
    • high unrest
    • negative financial income
    • low autonomy (<20%)

    Historically, some nations did NOT undergo the same revolutionary upheavel that is so popularized throughout Europe. Nations like Great Britain, who did have revolutionary sympathizers, managed to stave off mass revolutions by instituting reforms and processes.

    By having the revolutionary timer rely on game mechanics that I listed above, you would see a game follow far more dynamic actions, in which nations that face revolutionary spread would be forced to quickly adapt or revolt. It would further make the game dynamic because empires that are well off would be able to adapt far quicker and with fewer lasting negative modifiers, while nations that are far less able to deal with it may suffer worse, and rightfully so.
    In addition, the negative modifiers that are involved with following the above would be the consequences of not going revolutionary; your government would need to give up power and placate the masses, and as a result you suffer the production and tax bonus from autonomy, the constant cost of a parliament, and reduced income from state land.

    Paradox has these game mechanics implemented already. The unrest system is nation wide, the estate loyalty is tied into that, as well as representative government and absolutism. I'm not saying that revolutions should not be challenging, but leaving me crippled for the entire end game with no option to either trigger the uprising or remove it sounds incredibly closed minded for a game that, for 90% of it, is incredibly flexible with player choice.

    __________________________________________________________

    I've made it through a few games with the new patch so far, as well as all DLCs finally installed. While revolutions are fun when you're attempting to create a revolutionary state, they are not when you're trying to establish an empire that already has stability economically and militarily.

    In my last game as Prussia, I was unfortunate enough to have the Center of Revolution spawn in my borders. It quickly spread until my entire nation had 68 autonomy, absolutely crippling my financial income. However, I was sitting atop 20K in ducats, with no unrest and +3 stability with a 350k army stationed throughout my provinces.

    This means that, for me, no rebels spawned and the revolution disaster didn't begin ticking down. I think this completely defeats the purpose of revolutions.

    With these new revolution dynamics, Paradox is forcing players who are enveloped in revolution spread with a center of revolution to purposely destabilize their empires in order to get rid of negative modifiers that make little sense. Why are my people displeased when I have 3 stability, a healthy economy, and am a trade powerhouse? Why are there no ways to quell the revolutions in other ways than to purposely declare pointless wars to lose stability?

    And how is there no way to remove the Center of Revolution without firing the disaster? If my nation can go 50 years with the revolution at 100% spread and NOT suffer stability or financial loss, don't you think I'm stable enough to NOT suffer from the revolution?

    To me this mechanic doesn't make sense. If having revolutionary spread led to events that caused loss of stability en masse, then I think I'd enjoy it more. Or create centers of revolution that focus on areas of high unrest and low stability, instead of placing one in a nation that is well-off.

    I just feel that Paradox should rework the origins of revolutions and allow for a more dynamic play style. In a game designed to be one where a nation battles RNG events and attempts to become as stable as possible, the mechanic of purposely losing stability seems out of place.

    submitted by /u/ThatHistoryGuy94
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    Backstabbin' Crusader

    Posted: 30 Jun 2020 06:12 AM PDT

    Giant Religious War

    Posted: 30 Jun 2020 04:15 AM PDT

    Would you like more or less scripted historical events?

    Posted: 30 Jun 2020 07:07 AM PDT

    Historical events are like my favorite part of this game and I'm curious to see what other people think.

    submitted by /u/StenkaRazinX
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    Subjugation of Papacy agenda

    Posted: 30 Jun 2020 05:56 AM PDT

    Economic Hegemony Speed Run

    Posted: 30 Jun 2020 11:53 AM PDT

    King Carlo of Naples, Also known as the most successful Diplomate in History! (Circa 1491)

    Posted: 30 Jun 2020 12:31 PM PDT

    Bengal tiger (or chad Bengal)

    Posted: 30 Jun 2020 12:12 PM PDT

    4k dev triple BBB

    Posted: 30 Jun 2020 06:08 AM PDT

    Are these war gains worth it??

    Posted: 30 Jun 2020 07:42 AM PDT

    Voltaire's Second Nightmare

    Posted: 30 Jun 2020 08:49 AM PDT

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