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    EU4 The Imperial Council - /r/eu4 Weekly General Help Thread: October 21 2019

    EU4 The Imperial Council - /r/eu4 Weekly General Help Thread: October 21 2019


    The Imperial Council - /r/eu4 Weekly General Help Thread: October 21 2019

    Posted: 21 Oct 2019 06:09 AM PDT

    Please check our previous Imperial Council thread for any questions left unanswered

     

    Welcome to the Imperial Council of r/eu4, where your trusted and most knowledgeable advisors stand ready to help you in matters of state and conquest.

    This thread is for any small questions that don't warrant their own post, or continued discussions for your next moves in your Ironman game. If you'd like to channel the wisdom and knowledge of the master tacticians of this subreddit, and more importantly not ruin your Ironman save, then you've found the right place!

    Important: If you are asking about a specific situation in your game, please post screenshots of any relevant map modes (diplomatic, political, trade, etc) or interface tabs (economy, military, ideas, etc). Please also explain the situation as best you can. Alliances, army strength, ideas, tech etc. are all factors your advisors will need to know to give you the best possible answer.

     


    Tactician's Library:

    Below is a list of resources that are helpful to players of all skill levels. This list is updated as mechanics change, including new strategies as they arise and retiring old strategies that have been left in the dust. You can help me maintain the list by sending me new guides and notifying me when old guides are no longer relevant!

    Getting Started

    New Player Tutorials

    Administration

    Diplomacy

    Military

    Trade

     


    Country-Specific Strategy

     


    Advanced/In-Depth Guides

     


    If you have any useful resources not currently in the tactician's library, please share them with me and I'll add them! You can message me or mention my username in a comment by typing /u/Kloiper

    Calling all imperial councillors! Many of our linked guides pre-Dharma (1.26) are missing strategy regarding mission trees. Any help in putting together updated guides is greatly appreciated! Further, if you're answering a question in this thread, chances are you've used the EU4 wiki and know how valuable a resource it can be. When you answer a question, consider checking whether the wiki has that information where you would expect to find it, and adding to the wiki if it does not. In fact, anybody can help contribute to the wiki - a good starting point is the work needed page. Before editing the wiki, please read the style guidelines for posting.

    submitted by /u/Kloiper
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    This took me an embarrassingly long time to figure out

    Posted: 21 Oct 2019 04:37 AM PDT

    I don't think that's what they meant when they said I could be a map artist

    Posted: 20 Oct 2019 09:50 PM PDT

    rAte mY rOmAn eMpIrE RuN

    Posted: 21 Oct 2019 09:50 AM PDT

    Update to my friend who bought EU4. We got him boys.

    Posted: 21 Oct 2019 11:21 AM PDT

    Just got EU4. Holy shit

    Posted: 21 Oct 2019 07:13 AM PDT

    I've played about an hour of EU4 now.

    What the fuck am I supposed to do

    I've played two games as Castile, none of which hit the 1450 mark. First time I played I declared war in Granada after getting my army into position. Took over Granada then realized that Morocco owns half of my country. Second game I conquered most of Aragon, then Aragon whipped out a 30k army and wiped out my army

    Please give me a guide to this game. I have no idea what I'm doing lol

    submitted by /u/NerdGuyLol
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    Got a heart attack in my leon game , Didn't check the succession tab

    Posted: 21 Oct 2019 11:01 AM PDT

    Unique Mission Trees

    Posted: 20 Oct 2019 09:04 PM PDT

    Those Habsburg genes seem to be acting up again...

    Posted: 21 Oct 2019 01:32 PM PDT

    "But Mooom, what do you mean I have to choose?"

    Posted: 21 Oct 2019 03:22 AM PDT

    AI sells me province then breaks alliance because it wants the province it sold me

    Posted: 21 Oct 2019 10:25 AM PDT

    How about that Irish luck?

    Posted: 20 Oct 2019 06:49 PM PDT

    A Case for Innovative Ideas: You could save monarch points you didn’t even know you were wasting

    Posted: 21 Oct 2019 08:17 AM PDT

    Historically, innovative ideas has been a black sheep. You have probably heard that Innovative Ideas are underpowered, underwhelming, and an underachiever. This post is to tell you why everything you thought about Innovative Ideas was wrong (unless, of course, you thought they were great, in which case you're correct).

    Take innovative ideas early in a game, it's the perfect idea group for a nation with no glaring weaknesses. Here's why:

    1) -1% Prestige Decay

    The early game is all about building your power base. By admin tech 5 you're probably already finishing up your first big war, or preparing for it. Hopefully you've won, you are the player after all, but are you reaping your full reward for winning that war? Sure, you take ducats, you take provinces, you break up alliances, but what about what you've earned for doing so? Your prestige is immediately dropping, and will continue to do so until it reaches equilibrium. This is unfortunate, as the modifiers associated with prestige are actually very powerful. For maintaining 100 prestige, you will receive a plethora of benefits, which includes but is not limited to: 15% Global Trade Power, 10% Morale of Armies, +1 Yearly Legitimacy, -10% AE, +50% Improve Relations. Yeah, that's right. Less AE and faster Improve Relations. This is crucial to helping you early game to maintain the ability to expand in your starting region without amassing a coalition. This idea slows the decay of your prestige, a value you worked hard to raise in the first place.

    2) +50% Innovativeness Gain

    Innovativeness is understatedly important, and gaining it more effectively means that with every single monarch point you spend on tech or ideas that you were going to pay for anyway, you receive a discount on EVERYTHING that requires monarch points. General costs, coring costs, idea costs, tech costs, this value is the jack of all trades (and master of them too). This idea will tag along with you actively the rest of the game and rise with any other ideas you might take and any techs you will purchase early, and rise to potentially save you up to 10% on EVERYTHING. No other value in the game is capable of this.

    3) -10% Tech Cost, -10% Institution Embracement Cost

    How can you not enjoy the 10% tech cost reduction and 10% reduction in institution embracement? Just the tech reduction itself is an entire idea in other powerful idea groups (see Diplomatic, Administrative). This will Saving you literally thousands of monarch points every single game without fail. Then we throw an extra 10% discount on institution embracement and I'm salivating. This pairs nicely with our high prestige, as that gives us a further 10% discount on embracement cost. You're not only saving ducats from this embracement cost though, you're saving monarch points. Due to the lower cost of embracement, you have to spend less points on development to spawn institutions and thus less inflated tech prices from institutions you haven't embraced yet.

    4) +1 Available Advisor

    A relic of a simpler time in idea group history. No idea group is perfect, yet I'd rather have this than any part of Maritime Ideas. Having an extra advisor is the weak point of this group by far, and is not incredibly useful outside of very specific circumstances. That being said, maybe it'll pay for itself in monarch points over time by having a level 3 advisor you actually want.

    5) +25% Institution Spread

    25% institution spread is like turning on the state edict for institution spread in every one of your states AND territories. This idea is incredibly undervalued and will save you thousands ducats and monarch points for the same reasons as the tech cost reduction idea we talked about earlier. You'll have institutions faster, cheaper, and thus you'll save on tech. A monarch point saved is a monarch point earned.

    6) -0.05 Monthly War Exhaustion

    War Exhaustion reduction is fantastic for those harsh wars with lots of attrition, and in general is an incredible tool to save admin and diplo points. Along with a plethora of other negative modifiers to your nation, every point of WE increases coring cost by 3%, and I've seldom heard of people waiting to core right after wars, regardless of war exhaustion. 2 War Exhaustion is hardly noticeable unless you are paying attention to it specifically, but when you end a war you could be harboring a 6% increased coring cost without even realizing. Having passive War Exhaustion reduction will save you the valuable admin points you didn't even realize you've been wasting, as well as the diplo points you might spend to reduce war exhaustion. Along with protecting you from all of the other associated malices of war exhaustion, this will save you admin points, and who doesn't like that?

    7) +1 Leaders Without Upkeep

    An extra leader without upkeep is extremely powerful in the early and late game. It allows you to maintain an admiral if you have a navy, which is a free way to increase your chances of capturing enemy ships, increasing your trade power, saving you ducats on ship building costs, and actually helps you acquire more ships than you started with. Of course you could use this slot for a general as well, but your bonuses there are a little more limited, though it allows you to have generals with different situational specialties, be it for battling or sieging. When the late game rolls around, you'll likely have many armies, and this will allow you to further apply the uses of generals that you may have had to otherwise burn military points to use.

    8) -25% Advisor Costs

    What this REALLY means is not only a 25% savings in advisor cost, but potentially a doubling or even tripling of your monarch point generation from advisors you may not have been able to afford otherwise. It cannot be understated enough how important advisors are, regardless of the actual individual benefits they provide your nation. Advisors can in effect turn your pitiful 2/2/2 king into what is essentially a 5/5/5 god if you can afford level three advisors, and this idea helps you make that happen much more easily.

    To top it all off, innovative has some of the best policies associated with it, allowing for useful pairing with other powerful idea groups that you were likely going to take anyway, creating an extremely powerful opening strategy for a fledgling nation.

    Innovative is a PREMIER early game idea group, and the earlier you take it the better it gets. No other idea group even has the capability of saving you monarch points in every category, let alone doing so well. Show this poor shunned idea group the love it deserves and give it a try in your next run, you won't be disappointed.

    submitted by /u/mehalahala
    [link] [comments]

    My Best Bohemia start ever

    Posted: 21 Oct 2019 12:31 PM PDT

    Finally did it!!! WC as Byzantium

    Posted: 21 Oct 2019 02:58 PM PDT

    My best Chin game so far

    Posted: 21 Oct 2019 06:51 AM PDT

    Portugal got PU over England....

    Posted: 21 Oct 2019 07:55 AM PDT

    Portugal's exile has gone better than expected

    Posted: 21 Oct 2019 08:52 AM PDT

    Recently bought Rule Britannia DLC and decided to give england a go and....

    Posted: 21 Oct 2019 09:57 AM PDT

    Prussian Caucasus is evolving

    Posted: 21 Oct 2019 01:52 PM PDT

    Trade strategy after integrating GB?

    Posted: 21 Oct 2019 04:50 AM PDT

    Hey guys, Poland is quite not here

    Posted: 21 Oct 2019 01:27 AM PDT

    Well that's not really historically accurate.

    Posted: 21 Oct 2019 03:13 AM PDT

    It didn't need to be done. It provided no tangible benefit to do so, but I just couldn't resist.

    Posted: 21 Oct 2019 02:07 AM PDT

    Literally unplayable 2, Mamluk boogaloo

    Posted: 21 Oct 2019 01:37 PM PDT

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