EU4 Actual '10-sided' die used to determine attack roll for player |
- Actual '10-sided' die used to determine attack roll for player
- Just a casual 150,000 manpower from a single province.
- Thanks game very cool
- That's it guys, EU4 is over
- I managed beat the Ottomans, but I wasn't able to do so decisively. How should I proceed from here?
- Look what Leviathan 1.31 can do
- I built a wall around North America to keep it completely untouched by European colonists
- Catholic Guarani Empire
- Can colonies start their own wars now?
- Nice! Less liberty desire!
- I know it's not much for some, but I've completed my first WC recently!
- The war for the emperorship of China
- Behold, an attempted World Conquest.
- Ah Yes ," European Traders"
- The Re-Reconquista Was a Success
- When you should always assault forts
- League wars? More like World War 1. Fought between Pesky Catholics and Chad Hussites!
- What determines what tech group a colonial nation ends up with?
- Epic League War
- Great Britain -> Roman Empire -> Holy Roman Empire
- Playing outside of europe : Habsburg got on the throne of 7 kingdom, and none are in any PU with eachother.
- I heard you like Green Countries - So I made green on several levels
- It would be great to be able to convert certain terrain types at a great monetary expense, depending on the type.
- Yes, I truly have been cursed
Actual '10-sided' die used to determine attack roll for player Posted: 16 Sep 2021 06:56 AM PDT
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Just a casual 150,000 manpower from a single province. Posted: 16 Sep 2021 04:50 AM PDT
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Posted: 16 Sep 2021 12:08 AM PDT
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Posted: 16 Sep 2021 04:54 AM PDT | ||
I managed beat the Ottomans, but I wasn't able to do so decisively. How should I proceed from here? Posted: 16 Sep 2021 01:24 AM PDT
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Look what Leviathan 1.31 can do Posted: 16 Sep 2021 03:17 AM PDT
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I built a wall around North America to keep it completely untouched by European colonists Posted: 16 Sep 2021 06:05 AM PDT | ||
Posted: 16 Sep 2021 07:40 AM PDT
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Can colonies start their own wars now? Posted: 16 Sep 2021 09:11 AM PDT
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Posted: 16 Sep 2021 11:22 AM PDT
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I know it's not much for some, but I've completed my first WC recently! Posted: 16 Sep 2021 01:21 PM PDT
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The war for the emperorship of China Posted: 16 Sep 2021 10:34 AM PDT
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Behold, an attempted World Conquest. Posted: 16 Sep 2021 12:35 AM PDT
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Posted: 16 Sep 2021 09:25 AM PDT
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The Re-Reconquista Was a Success Posted: 16 Sep 2021 12:25 PM PDT
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When you should always assault forts Posted: 16 Sep 2021 02:18 AM PDT Another pro-gamer move it took me +1k hours to figure out, Once the enemy captures a fort, it's garrison will be really small. Always breach and assault here, you will capture it back instantly. (This is a trick the AI generally don't do, so they must again waste time trying to take it back etc.) And I used this pro-gamer move to trap the Ottoman armies between the two forts in Venice. Mini-pro-gamer move tip: fleets can barrage day 1, though you might struggle to have enough canons for level 3 capital forts. [link] [comments] | ||
League wars? More like World War 1. Fought between Pesky Catholics and Chad Hussites! Posted: 16 Sep 2021 10:28 AM PDT
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What determines what tech group a colonial nation ends up with? Posted: 16 Sep 2021 11:47 AM PDT
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Posted: 16 Sep 2021 01:02 PM PDT
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Great Britain -> Roman Empire -> Holy Roman Empire Posted: 16 Sep 2021 11:43 AM PDT
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Posted: 16 Sep 2021 01:33 PM PDT
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I heard you like Green Countries - So I made green on several levels Posted: 16 Sep 2021 01:56 AM PDT
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Posted: 15 Sep 2021 05:00 PM PDT There is an event as Holland about deswamping of Amsterdam that lowers dev cost significantly. I would really welcome a possibility to convert marshland into farmlands for example as a 10-20 year great project for say 300 ducats. At 150 ducats and some manpower and 5 years of deforesting you can convert forest/woods into farmlands. This would unlock some tall gameplays in areas that aren't necessarily Bavaria/North Italy/Holland/Northern China. In theory you could de-swamp Florida and make it a 6-8 province uber tall naval Brittany type of thing. Or you could decide to deforest entirety of Finland and dominate Baltic trade while heavily siphoning trade from Russia. This could work in reverse direction too. Hordes could have the ability of turning farmlands into grasslands, if pillaging capital, razing a province, exploiting development and centralizing it didn't bring enough destruction. Want to make your flat open heartland a bit more harsh? Or maybe you wish that sweet chokepoint you have wasn't a farmland because you'd like a fort there? Plant trees at 200 ducats and after 30 years the project finishes with woods for that extra defensive bonus and more attrition to the enemy. What do you think? [link] [comments] | ||
Posted: 16 Sep 2021 02:26 PM PDT
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